Archive for August 2023

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[Commlist] New Book: 'Not In the Game: History, Paratexts, and Games'

Mon Aug 14 19:01:39 GMT 2023





Dr Regina Seiwald and Ed Vollans are pleased to announce the publication of a new edited collection:  'Not In the Game: History, Paratexts, and Games.' The book is Volume 13 from the /Videogames and the Humanities/ series  from  De Gruyter Oldenbourg.

Copy and further info here (and below): https://www.degruyter.com/document/doi/10.1515/9783110732924/html#overview


*About this book*

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Table of Contents and contributing author list below:

Contents

Regina Seiwald and Ed Vollans

Introduction: Video games as networked texts

Section 1: Games and paratexts – a theoretical approach

Regina Seiwald -De-centralising the text: The text–paratext relationship of video

games

Esther Wright - Paratexts, “authenticity,” and the margins of digital (game) history

Section 2: History as game paratext and games as historical paratexts

Iain Donald, Andrew James Reid- Account, accuracy, and authenticity: A framework for analysing

historical narrative in games

Nick Webber- The past as (para)text – relating histories of game experience to games

as texts

Section 3: Game reception and paratexts

Michael Pennington - Histories of Hearts of Iron IV: Understanding the past(s) through HOI4

Wiki

E. Charlotte Stevens-  Video game fanvids as paratexts and as texts

Section 4: Game production and paratexts

Alan Galey and Ellen Forget - Video games with footnotes: Understanding in-game developer

commentary

Ed Vollans - Artefact, advert, or advertising? Getting to grips with game trailers

Alison Harvey - Making sense of gameswork: University marketing materials as games

paratexts

Section 5: Paratextual practices of play

Esther MacCallum-Stewart “On a scale of 1–5, what floor are you on?” Practising methodologies of

fun and play with transformative communities

Regina Seiwald, Ed Vollans - Conclusion


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