Archive for February 2022

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[Commlist] International Conference on Transmedia Activism: Creativity & Expanded Information cfp

Mon Feb 21 09:07:17 GMT 2022




–International Conference on Transmedia Activism: Creativity & Expanded Information–

The event is jointly organized by University Carlos III of Madrid (UC3M), Istituto Italiano di Cultura di Madrid and the Venice Centre for Digital and Public Humanities (VeDPH), namely by the professor and curator Carolina Fernández-Castrillo (UC3M/VeDPH), expert in Cyberculture and Transmedia Hacktivism.

For your convenience, here is the programme:

Madrid - February 25th 2022

Salón de Grados – Puerta de Toledo, UC3M
9.30-9.45 Opening: Concepción Cascajosa (UC3M), Franz Fischer (VeDPH) & Juan Miguel Aguado (AE-IC, UM) 9.45-10.45 Carlos Scolari (UPF) Transmedia Activism: Narcos, Walls and Genocides 10.45-11.45 Carolina Fernández-Castrillo (UC3M-VeDPH) & Paolo Cirio  Beyond the Code: Hacktivism and Expanded Information

Round Table 12.15-14.15
Moderator: Alejandro Barranquero (UC3M)
José Ramón Alcalá (UCLM) Beyond Creativity: Data Visualization and Civic Engagement Tiziana Mancinelli (VeDPH) Hacking and Media Activists: How the Internet has contributed to the Self-organization of Grassroots Organisations Vicente Rodríguez Ortega (IUCE-UC3M) Are Audiovisual Essays a Form of Cinephilic Activism? Diego Mantoan (VeDPH) Disrupting Communication Technology: Artists, Activists, and Behavioral Change

Istituto Italiano di Cultura – C/ Mayor, 86
17.00-19.30 Paolo Cirio & Carolina Fernández-Castrillo (UC3M-VeDPH)
Arte e Attivismo – Transmedia Art: etica proattiva ed investigazione di tecnologie emergenti

Colleagues interested in the topic, please contact Carolina Fernández-Castrillo ((carolfer /at/ hum.uc3m.es) <mailto:(carolfer /at/ hum.uc3m.es)>) for a future publication.

***
The term "transmedia" applied to activism invites us to reflect on the participatory dynamics for civic action present in Digital Communication.

What would happen if we also applied creativity to social mobilization? We would need to review inspiring examples of multiplatform practices from Popular Culture Memetics to Experiential Marketing, Immersive Journalism or Media Art. Adopting Intermediality as a starting point, in this conference we will pay special attention to the growing role of User Generated Content (UGC), by allowing both new formulas to access information and attractive visualization strategies for the data obtained. Collaborative practices tend to facilitate an approach to phenomena invisible to traditional media, allowing greater awareness and even direct intervention on reality itself.

We will reflect on the role of information as content and a means of creative expression through the activation of transmedia interventions that include immersive installations, virtual and augmented reality environments, hacker operations, gamification or collective performances. A series of guerrilla actions, significant in terms of media innovation, which also contribute to the redefinition of the concept of activism and citizen participation in the third decade of the 21st century.

***

El término “transmedia” aplicado al activismo nos invita a reflexionar acerca de las dinámicas participativas para la acción cívica presentes en la Comunicación Digital.

¿Qué ocurriría si además sumáramos la creatividad a la movilización social? Necesitaríamos revisar ejemplos inspiradores de prácticas multiplataforma desde la memética Cultura Popular, el Marketing Experiencial, el Periodismo Inmersivo o el Media Art.

Adoptando la Intermedialidad como punto de partida, en la jornada prestaremos especial atención al creciente protagonismo de los Contenidos Generados por Usuarios (UGC), al consentir tanto nuevas fórmulas de acceso a la información como atractivas estrategias de visualización de los datos obtenidos. Las prácticas colaborativas suelen facilitar una aproximación a fenómenos invisibles a los medios de comunicación tradicionales, permitiendo una mayor concienciación e incluso una intervención directa sobre la propia realidad. Reflexionaremos acerca del papel de la información como contenido y medio de expresión creativa mediante la activación de intervenciones transmediales que incluyan instalaciones inmersivas, entornos de realidad virtual y aumentada, operaciones hacker, gamificación o performances colectivas. Una serie de acciones de guerrilla, significativas en términos de innovación mediática, que además contribuyen a la redefinición del concepto de activismo y participación ciudadana en la tercera década del siglo XXI.


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