Archive for 2020

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[Commlist] Journal of Gaming & Virtual Worlds 12.2 published

Tue Oct 27 15:23:43 GMT 2020





Journal of Gaming & Virtual Worlds12.2 is out now!


For more information about the journal and issue, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds <https://www.intellectbooks.com/journal-of-gaming-virtual-worlds>


*Aims & Scope*


The peer-reviewed Journal of Gaming & Virtual Worldsexplores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.


*Issue 12.2*


Editorial <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00001>

SONIA FIZEK


_Articles_


The ‘gambling turn’ in digital game monetization <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00002>

MARK R. JOHNSON AND TOM BROCK


Feudal alliances in a hyper-capitalist world: Power and organization in /EVE Online/ <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00003>

OSKAR MILIK AND NICK WEBBER


Ludic guilt, paidian joy: Killing and ecocriticism in the /theHunter/ series <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00004>

MATEUSZ FELCZAK


Investigating psychological causes and consequences of playing in online gaming communities: The roles of offline and clan-based need satisfaction <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00005>

FELIX REER AND NICOLE C. KRÄMER


_Conference Review_


Facebook’s social VR: So many virtual worlds, so little time <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00006>

PHYLIS JOHNSON


_Review_


Virtual reality: The expanding children’s market <https://www.ingentaconnect.com/contentone/intellect/jgvw/2020/00000012/00000002/art00007>

RAY J. GUTIERREZ


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