Archive for 2020

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[Commlist] New book: Gamer Trouble

Mon Aug 10 13:35:58 GMT 2020





We would like to announce a new publication from New York University Press, which we hope will be of interest.

*Gamer Trouble***

Feminist Confrontations in Digital Culture

*Amanda Phillips***

*_https://www.combinedacademic.co.uk/9781479834921/gamer-trouble/_*

*__*

*Receive a 20% discount online:*

*CSLS2020*

“Absolutely essential reading for anyone interested in video games or game studies. Inspired by queer (and) women of color feminism, this much-needed, timely, and insightful book troubles the figure of the gamer and boldly shifts how we understand video games and their place in society.”*—Bonnie Ruberg, author of **/Video Games Have Always Been Queer/*

Complicating perspectives on diversity in video games.

Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In /Gamer Trouble/, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.

By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like /Portal/ and /Mass Effect/, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

*Amanda Phillips*is Assistant Professor of English and Film and Media Studies at Georgetown University.


*New York University Press**| April 2020 | 256pp | 9781479834921 | PB | £22.99**

*Price subject to change.

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