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[Commlist] CFP Playfulness across Media | Eludamos Special Issue
Thu Dec 10 15:56:22 GMT 2020
Call for Papers
Playfulness across Media
2021 Issue of Eludamos: Journal for Computer Game Culture
https://www.academia.edu/44445590/Call_for_Papers_Eludamos_Special_Issue_on_Playfulness_across_Media
“Playfulness” is a bona fide example of a travelling concept (Bal 2002),
with a complex conceptual history that ranges from anthropology and
psychology (e.g., Lieberman 1977; Sutton-Smith 1997) via literary theory
(e.g., Stewart 1979; Hutchinson 1983) to the interdisciplinary field of
game studies (e.g., Ensslin 2014; Sicart 2014). While there are thus
evidently many different ways to approach the question what it means for
humans or other animals to think, perceive, and/or behave “playfully,”
even a brief look at our current media culture—with its increasing
erosion of the border between work and play, its subversion of the
notion of distinct media and established genre conventions, as well as
its promises of new forms of creative and political
participation—clearly demonstrates that this question is indeed still
worth asking.
For the forthcoming 2021 issue of Eludamos: Journal for Computer Game
Culture (https://www.eludamos.org), we thus invite proposals for
articles exploring aspects of playfulness across media. Possible topics
would include:
· Theories and case studiesof playfulness from game studies and
beyond
· Playful aesthetics acrossmedia forms (games, comics, films, etc.)
· Playfulness as a mode of production across the creative industries
· Playfulness as a mode of reception in participatory culture/fan
cultures
· Playfulness in “serious” contexts (gamification, protests, etc.)
Please send an abstract of 300–500 words and 100-word biobibliographical
note to the guest editor Jan-Noël Thon at (jan.n.thon /at/ ntnu.no) by 31
January 2021. Selected abstracts will be invited to submit a full
article of 5,000–6,000 words by 30 April 2021. All submitted articles
will be subject to peer review.
In line with Commlist requirements, please also note that the open
access publication of accepted articles in this special issue does not
require any payment from the authors.
Works Cited
Bal, Mieke. 2002. Travelling Concepts in the Humanities: A Rough Guide.
Toronto: University of Toronto Press.
Ensslin, Astrid. 2014. Literary Gaming. Cambridge, MA: MIT Press.
Hutchinson, Peter. 1983. Games Authors Play. London: Methuen.
Lieberman, J. Nina. 1977. Playfulness: Its Relationship to Imagination
and Creativity. New York: Academic Press.
Sicart, Miguel. 2014. Play Matters. Cambridge, MA: MIT Press.
Stewart, Susan. 1979. Nonsense: Aspects of Intertextuality in Folklore
and Literature. Baltimore: Johns Hopkins University Press.
Sutton-Smith, Brian. 1997. The Ambiguity of Play. Cambridge, MA: Harvard
University Press.
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