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[Commlist] New book: Gamer Trouble
Mon Aug 10 13:35:58 GMT 2020
We would like to announce a new publication from New York University
Press, which we hope will be of interest.
*Gamer Trouble***
Feminist Confrontations in Digital Culture
*Amanda Phillips***
*_https://www.combinedacademic.co.uk/9781479834921/gamer-trouble/_*
*__*
*Receive a 20% discount online:*
*CSLS2020*
“Absolutely essential reading for anyone interested in video games or
game studies. Inspired by queer (and) women of color feminism, this
much-needed, timely, and insightful book troubles the figure of the
gamer and boldly shifts how we understand video games and their place in
society.”*—Bonnie Ruberg, author of **/Video Games Have Always Been Queer/*
Complicating perspectives on diversity in video games.
Gamers have been troublemakers as long as games have existed. As our
popular understanding of “gamer” shifts beyond its historical
construction as a white, straight, adolescent, cisgender male, the
troubles that emerge both confirm and challenge our understanding of
identity politics. In /Gamer Trouble/, Amanda Phillips excavates the
turbulent relationships between surface and depth in contemporary gaming
culture, taking readers under the hood of the mechanisms of video games
in order to understand the ways that difference gets baked into its
technological, ludic, ideological, and social systems.
By centering the insights of queer and women of color feminisms in
readings of online harassment campaigns, industry animation practices,
and popular video games like /Portal/ and /Mass Effect/, Phillips adds
essential analytical tools to our conversations about video games. She
embraces the trouble that attends disciplinary crossroads, linking the
violent hate speech of trolls and the representational practices
marginalizing people of color, women, and queers in entertainment media
to the dehumanizing logic undergirding computation and the optimization
strategies of gameplay. From the microcosmic level of electricity and
flicks of a thumb to the grand stages of identity politics and global
capitalism, wherever gamers find themselves, gamer trouble follows. As
reinvigorated forms of racism, sexism, and homophobia thrive in games
and gaming communities, Phillips follows the lead of those who have been
making good trouble all along, agitating for a better world.
*Amanda Phillips*is Assistant Professor of English and Film and Media
Studies at Georgetown University.
*New York University Press**| April 2020 | 256pp | 9781479834921 | PB |
£22.99**
*Price subject to change.
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