Archive for 2019

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[Commlist] Special issue of GAME on digital entertainment and special needs published

Tue Apr 02 15:41:53 GMT 2019

Special issue of GAME on digital entertainment and special needs is out

A new special issue of GAME has been released with a focus on Digital Entertainment and Special Needs.  Edited by Enrico Gandolfi, Kaybeth Calabria, and Richard E. Ferdig, it includes 5 peer-reviewed articles that address different aspects of the relationship between video games and special needs (e.g., spanning universal interfaces, empathy through games, ludic mechanics for visually impaired players, and haptic media as inclusion drivers). Implications for design and development are included along with best practices for using video games to address biases.

    *Table of contents*

    E. Gandolfi, K. Calabria, R.E. Ferdig – Introduction

    M. Dalgleish – There are no universal interfaces: how asymmetrical
    roles and asymmetrical controllers can increase access diversity

    L. Imbriani, I. Mariani, M. Bertolo – WaTa Fight! How situated
    multiplayer competitive gaming can facilitate the inclusion of low
    vision and blind players

    T. Plothe – The Whose View of Hue?: Disability adaptability for
    color blindness in the digital game Hue

    K. Schrier – Reducing Bias Through Gaming

    B. Vercellone, J. Shelestak, Y. Dhaher, R. Clements – Haptic
    Interfaces for Individuals with Visual Impairments

To download the free and open-access special issue visit:

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