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[ecrea] New book: Gender in Play Trilogy
Mon Nov 05 23:14:52 GMT 2018
Trilogy of edited books: Queerness in Play, Feminism in Play, and
Masculinities in Play. Each of the books in the trilogy claims ground
for gender studies “in” and “as” game studies.
We hope that you will encourage your institution’s library to order
these three books. They are also conveniently available in paperback and
ebook for a very reasonable price (as far as academic book are
concerned) from Palgrave.com and most online book sellers. In fact,
between now and December 3rd, 2018, you can receive %20 off of books in
the trilogy when you order from Palgrave and use the promotional code:
PM18TWENTY4.
Queerness in Play, edited by Todd Harper, Meghan Blythe Adams, and Nick
Taylor (https://www.palgrave.com/us/book/9783319905419) examines the
many ways queerness of all kinds—from queer as ‘LGBT’ to other, less
well-covered aspects of the queer spectrum—intersects with games and the
social contexts of play. The current unprecedented visibility of queer
creators and content comes at a high tide of resistance to the inclusion
of those outside a long-imagined cisgender, heterosexual, white male
norm. By critically engaging the ways games—as a culture, an industry,
and a medium—help reproduce limiting binary formations of gender and
sexuality, Queerness in Play contributes to the growing body of
scholarship promoting more inclusive understandings of identity,
sexuality, and games.
Feminism in Play, edited by Kishonna Leah Gray, Gerald Voorhees, and
Emma Vossen (https://www.palgrave.com/us/book/9783319905389) focuses on
women as they are depicted in video games, as participants in games
culture, and as contributors to the games industry. This volume
showcases women’s resistance to the norms of games culture, as well as
women’s play and creative practices both in and around the games
industry. Contributors analyze the interconnections between games and
the broader societal and structural issues impeding the successful
inclusion of women in games and games culture. In offering this
framework, this volume provides a platform to the silenced and
marginalized, offering counter-narratives to the post-racial and
post-gendered fantasies that so often obscure the violent context of
production and consumption of games culture.
Masculinities in Play, edited by Nick Taylor and Gerald Voorhees
(https://www.palgrave.com/us/book/9783319905808) addresses the
persistent and frequently toxic associations between masculinity and
games. It explores many of the critical issues in contemporary studies
of masculinity—including issues of fatherhood, homoeroticism, eSports,
fan cultures, and militarism—and their intersections with digital games,
the contexts of their play, and the social futures associated with
sustained involvement in gaming cultures. Unlike much of the research
and public discourse that put the onus of “fixing” games and gaming
cultures on those at its margins—women, LGBTQ, and people of color—this
volume turns attention to men and masculinities, offering vital and
productive avenues for both practical and theoretical intervention.
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