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[ecrea] New issue: Spatial storytelling: discussing the future of cinema, International Journal of Film and Media Arts + open call
Wed Nov 29 01:45:50 GMT 2017
The International Journal of Film and Media Arts Volume: 2, Number: 1
(2017) http://revistas.ulusofona.pt/index.php/ijfma/issue/current
<http://revistas.ulusofona.pt/index.php/ijfma/issue/current>is now
available online.
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*Vol. 2, No. 1. Spatial storytelling: discussing the future of cinema*
For its2017first issue, the International Journal of Film and Media Arts
publishes a special issuededicated todigital cinema: from platforms to
storytelling.
Theissue is divided into two parts. In the first part,
named“reflections”, we collect a number of papersand essayswritten by
different researchers involved in Essemble — a research and
training endeavour developed by a consortium of Universidade Lusófona
(Portugal), LUCA (Belgium), Moholy-Nagy /MOME (Hungary), and ifs
(Germany).Sylke Rene Meyer reflects on the core concept of spatial
storytelling that was used as a driver for creative production in
Essemble’s latest stages and the consequences it has, namely on what
concerns the hybridization of film with other storytelling formats such
as videogames.Narratives and storytelling are also the topic of
Natalia’s Fabics paper, that focus on the problems these new media
create for more traditional forms of storytelling.Paulo Viveiros
discusses the concept of the multitask-cinema as a core outcome of the
transformations digital cinemais going through and the consequences this
has both for creators and audiences. Ivan Marino debates the role of
effects in themoulding of cinema audiences, a core topic withinEssemble,
since many of the crossings between animation and film are in many cases
related precisely with the role of effects in film.
In the second part, named“applications” Brecht Debackere and Peter Moyes
both present us with case studies of projects that using
VRtechnologies expend thepossibilitiesof the cinematic experience, while
Tony Costa discusses the challenges digital technology implies for
cinematography teaching. Finally, SimoneStewensreflects on the
consequences and implications of the emergence ofdigitalfilmmaking for
film education, one of the core objectives of Essemble.Altogether, these
different papers highlight the overarching importance of the work
conductedthroughout Essemble in promoting critical reflection
and experimentation around digital cinema.It’s our conviction that this
practice based research approach is the one that best suits
thecomplexityof problems and challenges these technologies, and the
social consequences they have, imply.
We hope that by reading this special issue, not only the reader gets a
better picture of the work that was developed throughout these years,
but also of the questions and sometimes perplexities that everyday drive
the educational and researchendeavors of these different schools.
Good readings!
The editors, Manuel José Damásio and Sylke Meyer
*Table of contents*
_Editorial_
Digital Cinema: From Platforms to Storytelling
Manuel José Damásio
_Full Papers_
Right, Left, High, Low: Narrative Strategies For Non–Linear Storytelling
Sylke Rene Meyer
Moldear a la Audiencia: Sobre la Génesis del Efecto en el Discurso
Audiovisual
Ivan Marino
Ventura: A Character’s Mental Landscape as History
Edmundo Cordeiro
Where Good Old Cinema Narratives and New Media Collide
Natália Fábics
Multi-Task Cinema, Or a “Whatever Style”
Paulo Viveiros
The Importance of Digital Filmmaking and How it Affects Education in
Filmschools
Simone Stewens
Cinematography in Cinema: Relationship Between Teaching Contexts And Its
Application
Tony Costa
Reflexive Perplexities: The Virtual Camera in ‘She’s Not There’
Peter Moyes, Louise Harvey
Memories in Decay: 360º Spatio-Temporal Explorations of the Past
Brecht Debackere
*About the journal*
The International Journal of Film and Media Arts is an online semiannual
publication, written in English and Portuguese, promoted by the Center
for Research in Applied Communication, Culture and New Technologies
(CICANT / CIC.Digital) and the Department of Film and Media Arts (DCAM)
from ECATI, Universidade Lusófona de Humanidades e Tecnologias (Lisbon,
Portugal). The IJFMA focuses on all areas of film and media arts
research and critique, namely animation, television, media arts,
videogames, fine arts, sound and their varied social and cultural forms
of expression and materialization.
*CFP open: Vol. 2, No. 2. Videogames and narratives*
The call for full papers and book reviews for vol. 2, No. 2 (to be
published December 2017) on videogames is open. Visit:
http://revistas.ulusofona.pt/index.php/ijfma/announcement
<http://revistas.ulusofona.pt/index.php/ijfma/announcement>
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