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[ecrea] Call for Papers - Post-cinema – VR and AR: a Postcinematic Modernity II
Mon Nov 06 19:09:03 GMT 2017
DEADLINE EXTENSION!
Call for Papers - Post-cinema – VR and AR: a Postcinematic Modernity II
Film Forum - XVI Magis International Film Studies Spring School
Gorizia, Università degli studi di Udine-Italy
March 3rd-7th 2018
Deadline extended to November 25th, 2017
Address questions and proposals to: (goriziafilmforum /at/ gmail.com
<http://gmail.com>) <mailto:(goriziafilmforum /at/ gmail.com
<http://gmail.com>)>
Virtual Reality (VR) and Augmented Reality (AR), as well as
establishing new identities and expanding the perceptions of existing
users and the technologies they use, also represent two cardinal points
in the (re)definition of participative and political practices in
current media landscape. In this sense the Postcinema section would like
to explore the “community/knowledge/power” relationship and the
“community/history/truth” relationship in the production and diffusion
of certain “media products”, in particular the VR and AR ones. The 2018
Post Cinema section of the Magis Spring School takes into
considerations proposals in the following fields:
– Literacy and socio-economic accessibility linked to VR and AR in the
new media (eg, the difficult access to the interfaces of VR gaming or
the rapport with the casual gaming)
– The creation of social communities linked to the collective use of
products specially created for their use through VR and AR devices.
– The user’s bodily, spatial and temporal perception during the
pragmatic use of VR and AR. For example, the user’s camouflage with
technology and constant development of dedicated peripherals (war games
guns, footrests to allow the use of the feet currently not supported,
introduction of wireless devices for the viewer …) impact;
– The relationship between truth and post-cinematics products (such as
documentaries or interactive films, video games, and other digital
products). In these products whose story is being told? Who is telling
it? For whom? Whose truth? Who circulates in the market of whom?
– The current use and the future potential of VR and AR as tools for
interpreting and re-reading a social-political setting.
– The use of “politics” in digital video games and interactive products
(in the form of satire, parody, narration: eg “Trump Simulator”, “Job
Simulator”). The analysis of the VR development policies adopted by
different communities or countries, and the investigation of the system
of power that they configure or contest.
We invite you to send us proposals for papers or panels. The deadline
for their submission is November, 25th 2017. Proposals should not exceed
one page in length. Please make sure to attach a short CV (10 lines
max). A registration fee (€ 150) will be applied. For more information,
please contact us at (goriziafilmforum /at/ gmail.com
<http://gmail.com>) <mailto:(goriziafilmforum /at/ gmail.com
<http://gmail.com>)>
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