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[ecrea] new publication: Ready Player Two - Shira Chess
Mon Sep 11 21:39:03 GMT 2017
A new publication from University Of Minnesota Press
Free postage to UK customers
http://www.combinedacademic.co.uk/ready-player-two **
**
*Ready Player Two***
*Women Gamers and Designed Identity***
/Shira Chess///
"/Ready Player Two/ takes an important critical look at games
designed for women, a market and area of games that have too long been
overlooked in games scholarship. In this book, Shira Chess unpacks the
assumptions made about women in how these games are designed and
identifies the broader cultural and commercial impacts of these
games."—Adrienne Shaw, author of /Gaming at the Edge/
"/Ready Player Two/ presents a groundbreaking look at ‘designed
identities’ in gaming. Shira Chess explores how constructions of
gender—from emotional labor to embodiment—are embedded in playful
systems. This is an important book for anyone interested in
understanding not only in this emerging leisure domain, but the role of
design and technology in these spaces."—T.L. Taylor, MIT
Cultural stereotypes to the contrary, approximately half of all video
game players are now women. A subculture once dominated by men, video
games have become a form of entertainment composed of gender binaries.
Supported by games such as /Diner Dash, Mystery Case Files/, /Wii Fit,/
and /Kim Kardashian: Hollywood/—which are all specifically marketed
toward women—the gamer industry is now a major part of imagining what
femininity should look like.
In /Ready Player Two/, media critic Shira Chess uses the concept of
“Player Two”—the industry idealization of the female gamer—to examine
the assumptions implicit in video games designed for women and how they
have impacted gaming culture and the larger society. With Player Two,
the video game industry has designed specifically for the feminine
ideal: she is white, middle class, heterosexual, cis-gendered, and
abled. Drawing on categories from time management and caregiving to
social networking, consumption, and bodies, Chess examines how games
have been engineered to shape normative ideas about women and leisure.
/Ready Player Two/presents important arguments about how gamers and game
developers must change their thinking about both women and games to
produce better games, better audiences, and better industry practices.
Ultimately, this book offers vital prescriptions for how one of our most
powerful entertainment industries must evolve its ideas of women.
*Shira Chess*is assistant professor of entertainment and media studies
at the University of Georgia in the Grady College of Journalism and Mass
Communication.
University Of Minnesota Press | September 2017| 240pp | 9781517900694 |
PB | £21.99*
20% discount with this code: CSL917PLAY**
*Price subject to change.
**Offer excludes the USA, South America and Australia.
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