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[ecrea] Call for Chapters: Cultural Perspectives on the Entertainment Industry

Wed May 08 09:04:46 GMT 2013




Call for Chapters



“Cultural Perspectives on the Entertainment Industry:

Communication, Media, and Societal Impacts”



Editors :Dr. R. Gulay Ozturk (Istanbul Commerce University, Turkey)

Proposals Submission Deadline: May 30, 2013

Full Chapters Due: September 30, 2013

Submission Date: January 15, 2014

For release in the Advances in Multimedia and Interactive Technologies (AMIT) Book Series.

Link: http://www.igi-global.com/publish/call-for-papers/call-details/996



Introduction

The fast development in technology, having a new product marketed every day, and the increase in our options push us to work harder in order to get what we desire. In the end of this intense work, the reward that we can give to ourselves is efficient and entertaining leisure time. In the 21st century, capitalism defines and fills the “leisure time” of mankind by buying this time via “entertainment” tools and actions which have become almost the biggest industry in the world in such a way that creates a common (universal) “entertainment culture.” This definition is intended for consuming entertainment due to the dynamics of capitalism. Consumption of entertainment causes nonsatisfaction of desire created towards entertainment and a will of consuming again and again as a result of generated sensual emptiness. The transformations that the concept of entertainment faced throughout history are also a significant indication of the changes in the community. Since the Ancient Greek period, in which labour was underestimated and entertainment drew the line between slaves and masters, changes in society and entertainment followed parallel routes. In the 17th century, individual entertainment was freed from the rules of religion; art materialized and gained a deceptive dimension for the audience. In the modernization period, a redetermination of entertainment life according to the Western norms affected the social life from several aspects, such as the position of women companionships, behaviors, and so forth. Finally, the concept of entertainment started to be accepted as a mandatory activity and staying out of it is perceived as an oddity. Mixing work and play became the part of business relations. In other words, in the late capitalism age, entertainment is an extension of work, and in order to cope with the mechanical business life, people seek entertainment. On the other hand, entertainment promises escape routes from thinking and an automated manufacturing process. Furthermore, at the beginning of the 20th century, communications and technology tools, globalizations, and marketing applications changed a major form of entertainment so that a new entertainment culture came up in the world. This study provides a review (as positivist and critical) of the academic and popular literature on the relationship between communications, technology, culture, marketing, and entertainment practices in the world. Additionally, the book explores the impact of communication technologies and globalizations on entertainment applications of different cultures.

Objective of the Book

This study discusses the "entertainment concept" in terms of communications, culture, marketing, and technology. Entertainment as an industry has shown steady growth since P.T. Barnum's day. Today, the sense of entertainment of target audiences has changed by globalization and new communication technologies. Therefore, we aim to present the changing of entertainment from the point of different disciplines (communications, culture, marketing, and technology). Thus, this book has both critical and positivist approaches.

This book aims to present the change of entertainment concept in the world and Turkey. However, this study covers a lot of disciplines (communication, marketing, culture and technology, etc.) and different research methods (an experimental, quantitative, qualitative research, etc.). This study will also explain implications and the interaction of a changed sense of entertainment in terms of communications, culture, marketing, and technology.

Target Audience

The target audience of this book is graduate, undergraduate, and advanced level students; as well as researchers, academicians, professionals and practitioners, scientists; and executive managers of marketing, communications, culture, and research companies.

Recommended topics include, but are not limited to, the following:

•Entertainment in terms of different perspectives

•Entertainment culture in the world

•Entertainment culture in Turkey

•Entertainment industries

•Evolution of entertainment

•Entertainment and cultural studies (Central, Eastern, And Western European countries, USA, Africa, Middle East countries, Far Eastern countries, Asian countries, etc.)

•The effects of globalization on entertainment

•Traditional communications tools and entertainment: Radio, TV, press, magazine, novel, cinema, etc.

•New communications technologies and entertainment: Internet, mobile/mobile phones, virtual worlds, social networks, etc.

•Entertainment and technological applications

•Entertainment marketing

•Entertainment and advertising

•Entertainment and public relations

• Entertainment and branding

•Entertainment and consumer

•Entertainment and games

•Entertainment and art

•Consumerist society and entertainment

•Critical approaches and entertainment

•Positivist approaches and entertainment

•Quantitative studies and entertainment

•Qualitative studies and entertainment

•Experimental studies and entertainment



Submission Procedure

Researchers and practitioners are invited to submit on or before May 30, 2013, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by June 30, 2013 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by September 30, 2013. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.

Important Dates

May 30, 2013: Proposal Submission Deadline

June 30, 2013: Notification of Acceptance

September 30, 2013: Full Chapter Submission

November 15, 2013: Review Results Returned

January 15, 2014: Submission of Final Chapter

March 31, 2014: Final Deadline



Inquiries and submissions can be forwarded electronically (Word document):



Assistant Prof. Dr. R.Gulay Ozturk

Department of Public Relations

Istanbul Commerce University

Phone: +90 212 314 41 00

E-Mail: (gulay /at/ ticaret.edu.tr); (rosemoon1981 /at/ gmail.com)









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