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[ecrea] Time and Technology in Popular Culture, Media and Communication
Wed Sep 25 09:35:17 GMT 2013
REMINDER – Deadline for Abstracts: 01st October 2013
CALL FOR PAPERS: Time and Technology in Popular Culture, Media and
Communication
A special-themed issue of Networking Knowledge: Journal of the MeCCSA-PGN
Guest Editor: Adam Gallimore (University of Warwick)
Journal Editor: Sam Ward (University of Nottingham)
This special issue of Networking Knowledge seeks to address issues of
time and technology in popular culture, media and communication by
exploring and examining a range of debates about the temporal and the
technological across several disciplines, approaches, and research areas.
Issues of technological advancement and application need constant
revision and reassessment given the ongoing nature of its processes.
Modernity has progressively been perceived through the demands and
implications of time, and technology has had a massive impact on a wide
range of time-based media and forms of communication. This issue aims
to contribute to larger debates concerning time—such as its
representation, experience, or perception—by linking it directly to
questions of technology. This will be valuable in terms of opening out
the field to examine an array of subjects that have yet to receive
sufficient critical or scholarly attention. These include issues of
time and technology relating to cinematic technologies (3D, digital
filmmaking, exhibition forms), New Media, memory, genre, and
representation (gender, race, sexuality). Meanwhile, the growth of
social media forums and blogging applications has made it easier for
individuals to create their own personal timelines that incorporate and
document changing technologies, making it another subject of major
contemporary significance.
There are many prominent links between time and technology that relate
to issues of change and representation, with technological inventions
and innovations providing the potential for new aesthetic, thematic and
representational forms of cultural expression. For instance, digital
technologies can be seen to have altered the representation of time in
film through particular production, editing and exhibition strategies.
The way in which time is structured and communicated is dependent on
both the technologies used to shape it and the form in which it is
expressed. These representational transitions have the potential to
transform or alter our perception of time, and therefore how we relate
to cultural forms and also to the past itself. Televisual technologies,
for example, can be employed to highlight the ‘liveness’ or ‘realism’ of
events, thus signifying the contemporaneous nature of the text in which
they are contained.
This issue encourages contributions that engage with contemporary
discourses around time and technology, with the central purpose of
examining the impact of particular technologies on the representation
and perception of time in cinema, television, and other media. Possible
topics and themes might include, but are not limited to:
§ Issues of time and memory
§ Perceptions and representations of time and technology
§ Digital/analogue evolution in relation to temporality (HD, 3D, sound)
§ Cinematic/televisual time in relation to technology
§ Time/technology and genre
§ Time/technology and narrative
§ Time/technology and gender/race/sexuality
§ Time/technology and New Media
§ Time/technology and social media
§ Time/technology and the archive
§ Technology and ‘liveness’
§ Technological determinism and temporality
§ Franchises and revivals (retrospectives, remakes, reboots, re-enactments)
§ Technology and ephemerality/duration
Time and Technology in Popular Culture, Media and Communication invites
articles of 5,000 to 6,000 words from postgraduate students and early
career researchers across the humanities and social sciences.
Please send abstracts of up to 300 words along with a 50-word biography
by 01st October 2013 to Adam Gallimore ((a.h.gallimore /at/ warwick.ac.uk)) and
Sam Ward ((aaxsjw /at/ nottingham.ac.uk)). Articles will be due on 01st
February 2014. Please contact the editors for further information.
Adam Gallimore
PhD Candidate and Graduate Teaching Assistant
Department of Film and Television Studies
The University of Warwick
Graduate profile
Editor - Alternate Takes
Editor - G|A|M|E: A Journal of Game Studies
Guest Editor and Contributor - Networking Knowledge
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