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[ecrea] Call for Chapters: Cultural Perspectives on the Entertainment Industry
Wed May 08 09:04:46 GMT 2013
Call for Chapters
“Cultural Perspectives on the Entertainment Industry:
Communication, Media, and Societal Impacts”
Editors :Dr. R. Gulay Ozturk (Istanbul Commerce University, Turkey)
Proposals Submission Deadline: May 30, 2013
Full Chapters Due: September 30, 2013
Submission Date: January 15, 2014
For release in the Advances in Multimedia and Interactive Technologies
(AMIT) Book Series.
Link: http://www.igi-global.com/publish/call-for-papers/call-details/996
Introduction
The fast development in technology, having a new product marketed every
day, and the increase in our options push us to work harder in order to
get what we desire. In the end of this intense work, the reward that we
can give to ourselves is efficient and entertaining leisure time. In the
21st century, capitalism defines and fills the “leisure time” of mankind
by buying this time via “entertainment” tools and actions which have
become almost the biggest industry in the world in such a way that
creates a common (universal) “entertainment culture.” This definition is
intended for consuming entertainment due to the dynamics of capitalism.
Consumption of entertainment causes nonsatisfaction of desire created
towards entertainment and a will of consuming again and again as a
result of generated sensual emptiness. The transformations that the
concept of entertainment faced throughout history are also a significant
indication of the changes in the community. Since the Ancient Greek
period, in which labour was underestimated and entertainment drew the
line between slaves and masters, changes in society and entertainment
followed parallel routes. In the 17th century, individual entertainment
was freed from the rules of religion; art materialized and gained a
deceptive dimension for the audience. In the modernization period, a
redetermination of entertainment life according to the Western norms
affected the social life from several aspects, such as the position of
women companionships, behaviors, and so forth. Finally, the concept of
entertainment started to be accepted as a mandatory activity and staying
out of it is perceived as an oddity. Mixing work and play became the
part of business relations. In other words, in the late capitalism age,
entertainment is an extension of work, and in order to cope with the
mechanical business life, people seek entertainment. On the other hand,
entertainment promises escape routes from thinking and an automated
manufacturing process. Furthermore, at the beginning of the 20th
century, communications and technology tools, globalizations, and
marketing applications changed a major form of entertainment so that a
new entertainment culture came up in the world. This study provides a
review (as positivist and critical) of the academic and popular
literature on the relationship between communications, technology,
culture, marketing, and entertainment practices in the world.
Additionally, the book explores the impact of communication technologies
and globalizations on entertainment applications of different cultures.
Objective of the Book
This study discusses the "entertainment concept" in terms of
communications, culture, marketing, and technology. Entertainment as an
industry has shown steady growth since P.T. Barnum's day. Today, the
sense of entertainment of target audiences has changed by globalization
and new communication technologies. Therefore, we aim to present the
changing of entertainment from the point of different disciplines
(communications, culture, marketing, and technology). Thus, this book
has both critical and positivist approaches.
This book aims to present the change of entertainment concept in the
world and Turkey. However, this study covers a lot of disciplines
(communication, marketing, culture and technology, etc.) and different
research methods (an experimental, quantitative, qualitative research,
etc.). This study will also explain implications and the interaction of
a changed sense of entertainment in terms of communications, culture,
marketing, and technology.
Target Audience
The target audience of this book is graduate, undergraduate, and
advanced level students; as well as researchers, academicians,
professionals and practitioners, scientists; and executive managers of
marketing, communications, culture, and research companies.
Recommended topics include, but are not limited to, the following:
•Entertainment in terms of different perspectives
•Entertainment culture in the world
•Entertainment culture in Turkey
•Entertainment industries
•Evolution of entertainment
•Entertainment and cultural studies (Central, Eastern, And Western
European countries, USA, Africa, Middle East countries, Far Eastern
countries, Asian countries, etc.)
•The effects of globalization on entertainment
•Traditional communications tools and entertainment: Radio, TV, press,
magazine, novel, cinema, etc.
•New communications technologies and entertainment: Internet,
mobile/mobile phones, virtual worlds, social networks, etc.
•Entertainment and technological applications
•Entertainment marketing
•Entertainment and advertising
•Entertainment and public relations
• Entertainment and branding
•Entertainment and consumer
•Entertainment and games
•Entertainment and art
•Consumerist society and entertainment
•Critical approaches and entertainment
•Positivist approaches and entertainment
•Quantitative studies and entertainment
•Qualitative studies and entertainment
•Experimental studies and entertainment
Submission Procedure
Researchers and practitioners are invited to submit on or before May 30,
2013, a 2-3 page chapter proposal clearly explaining the mission and
concerns of his or her proposed chapter. Authors of accepted proposals
will be notified by June 30, 2013 about the status of their proposals
and sent chapter guidelines. Full chapters are expected to be submitted
by September 30, 2013. All submitted chapters will be reviewed on a
double-blind review basis. Contributors may also be requested to serve
as reviewers for this project.
Important Dates
May 30, 2013: Proposal Submission Deadline
June 30, 2013: Notification of Acceptance
September 30, 2013: Full Chapter Submission
November 15, 2013: Review Results Returned
January 15, 2014: Submission of Final Chapter
March 31, 2014: Final Deadline
Inquiries and submissions can be forwarded electronically (Word document):
Assistant Prof. Dr. R.Gulay Ozturk
Department of Public Relations
Istanbul Commerce University
Phone: +90 212 314 41 00
E-Mail: (gulay /at/ ticaret.edu.tr); (rosemoon1981 /at/ gmail.com)
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