Archive for 2010

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[ecrea] Call for Papers: Video Games and Cinema

Tue Jul 27 20:18:36 GMT 2010


>MFRU, International Festival of Computer Arts, 
>Maribor, Slovenia invites papers on  video games 
>and cinema, to be presented at the festival's 
>Symposium, taking place on 19. and 20. November 
>2010. The festival The International Festival of 
>Computer Arts (MFRU), Maribor, Slovenia was 
>established in 1994. At that time, it was the 
>first of the kind in Slovenia and  among the 
>first in the region. During less that two 
>decades, it introduced various new ideas into 
>public knowledge, from interactive art and 
>digital storytelling to body art and robotics. 
>It presented groundbreaking works and ideas of 
>artist and scholars such as Peter Weibel, 
>Allucquére Rosanne Stone, Timothy Druckrey, 
>Stelarc, Brian Goldfarb, Van Gogh TV and Yes 
>Men, and made generally known work of slovene 
>artist such as Edvard Zajec, Vuk Cosic, Igor 
>Stromayer and Laibach. Through its various 
>activities, from exhibitions to public 
>performances and lectures, MFRU became the 
>platform for presentation and exchange of 
>innovative ideas  that shaped significantly new 
>media and computer arts theory and artistic 
>practices in Slovenia, the region and the world. 
>2010 This year, the topic of MFRU is NEW 
>PLAYSCAPES ­ EXPLORING HORIZONS OF IMAGINATION. 
>The staring point is the iimportance of 
>transformation for the future of the world, 
>argued for by French philosopher Edgar Morin 
>(Quand un système est incapable de traiter ses 
>problèmes vitaux, il se dégrade, se 
>désintègre ou alors il est capable de susciter 
>un meta-système à même de traiter ses 
>problèmes : il se métamorphose,  whole article 
>available 
>on 
>http://mneaquitaine.wordpress.com/2010/01/10/eloge-de-la-metamorphose-par-edgar-morin/). 
>Focus is on computer video games - on the one 
>hand as the critique of the gambling as a 
>guiding principle of contemporary western 
>societies, on the other hand as one of the prime 
>and most generally accessible ventures of 
>creativity and imagination. Actually, video 
>games in many respects surpassed the movies, 
>from new, non-linear forms of story-telling to 
>modes of narration, complexity of imaginary 
>spaces, techniques of visualizations and 
>representations. Symposium - Video Games and 
>Cinema, Re-play Within the symposium, which has 
>traditionally been one of the pilars of the 
>MFRU, we are going to address this topic by 
>rethinking the changing relationship between 
>Video Games and Cinema. We welcome contributions 
>dealing with various aspects of visualization, 
>narration, user experience and reception, from 
>the perspective of the actual experience of 
>gaming, but also from more general perspective 
>of the virtualization of environment and the 
>role of imagination in contemporary 
>medias-capes. Please sent abstracts of 200 words 
>to (simpozij /at/ mfru.org) by September 15, together 
>with short c.v. and affiliation of the person 
>proposing the paper. Send all inquiries to (melita.zajc /at/ gmail.com).
>

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Nico Carpentier (Phd)
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Vrije Universiteit Brussel - Free University of Brussels
Centre for Studies on Media and Culture (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.56
F: ++ 32 (0)2-629.36.84
Office: 5B.401a
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New Book:
Trans-Reality Television
The Transgression of Reality, Genre, Politics, and Audience.
Lexington. (Sofie Van Bauwel & Nico Carpentier eds.)
http://www.lexingtonbooks.com/Catalog/SingleBook.shtml?command=Search&db=^DB/CATALOG.db&eqSKUdata=0739131885
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European Communication Research and Education Association
Web: http://www.ecrea.eu
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E-mail: (Nico.Carpentier /at/ vub.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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