Mediascape, UCLA¡¯s journal of Cinema and Media 
Studies, is pleased to announce its new call for 
papers for our Spring 2011 issue revolving 
around the theme of space in its many variations 
which we have included below. We strongly 
encourage you to submit your work, and please 
forward it to anyone else you believe might be 
interested in submitting. Please stay attentive 
for the publication of our new issue, Local.Global, to be released soon!
CALL FOR PAPERS - SPRING 2011 ISSUE
UCLA's online journal for film, television, and 
digital media, Mediascape, is now accepting 
submissions for its next issue. This journal, a 
place for articles pertaining to visual culture, 
is peer-reviewed and published bi-annually.
For this issue, Mediascape is considering the 
theme of space in cinema and media and visual 
culture. The deadline for submissions is 31 January 2011.
-----------------
Features
Space is constructed within the cinematic text, 
and the space of spectatorship is an 
ever-changing beast. As the spaces and methods 
of viewing media multiply, the issues 
surrounding both the construction of space both 
inside and outside of the text come to the 
forefront. Features is seeking articles that 
consider the themes and variations on the topic 
of space within all areas of media studies.
Topics may include, but are not limited to:
 *   Production practices for new viewing 
platforms, e.g., How are media creators 
changing the scope of their work to be consumed 
on multiple platforms? Are the new devices 
governing stylistic choices made by the 
producers? How are distribution methods changing?
 *   Media interpretation as dependent on 
viewing environment, e.g., How does the viewing 
platform and/or the viewing environment of 
media affect the way that we perceive on-screen actions?
 *   How does the increasing proliferation of 
screens in everyday life change both production practices and viewing habits?
 *   By creating new media specifically for new 
mobile media platforms, how much quality is 
being sacrificed? How are standards of quality being changed?
 *   How does the formal construction of a film 
indicate the space in which it was meant to be 
viewed? Is there an iPhone, IMAX or television aesthetic?
Feature submissions should offer a new and 
unique perspective on film, television, and 
digital media, and are encouraged to address 
more than one area of moving image culture. 
Please direct feature section questions, 
proposals, and submissions to 
(LGiggey /at/ ucla.edu)<mailto:(LGiggey /at/ ucla.edu)> by 
January 31st, 2011. For the purposes of 
confidentiality during the double blind peer 
review, please include both your bio and your 
personal contact information in the accompanying 
email only, rather than in the word document. 
Feature submissions should range from between 15 
to 25 manuscript pages. Though articles should 
be of a high level of scholarly rigor, the 
journal will not be read exclusively by media 
scholars. Writing should therefore be readable 
enough to be enjoyed by those outside of the 
field of media studies and indeed outside of the academy altogether.
Reviews
Reviews is seeking submissions which analyze 
discourses that complicate the notion of space 
in any medium. The object of review can be a 
film, a TV program, a website, an architectural 
design, a book, an artwork, an industry/trade 
report, an advertisement, a tourist brochure, a 
personal diary, a piece of hardware, a movie 
review, an academic conference, a film festival, 
a world expo, merchandise ¡ªanything. Because 
the scope of space as a theme encompasses a 
large spectrum of concepts, it is imperative to 
distinguish between, and specify, the different 
ways in which space may be theoretically 
operative. Subjects that may arise include:
 *   Space and Film Theory- How has film 
theoretical discourse evolved with respect to 
its address of the narrative construction of 
space? E.g. Can psychoanalytic theories of 
spatial construction be applied to contemporary Hollywood cinema?
 *   Space and Philosophy- Do phenomenological 
principles of embodiment occur immaterially or 
in specific spaces? E.g. How have modernist 
painting and sculpture reflected the 
fragmentation of the body via the fragmentation of space?
 *   Space and Architecture- In architectural 
discourse, the blueprint often stands as the 
equivalent of the film script. How does the 
translation from a spatial plan, such as the 
blueprint, to the creation of the final product 
occur? E.g. Does the space traveled through in 
the film Inception (2010) correspond to the 
architectural designs laid out within the film¡¯s plotlines?
 *   Space and Political Economy- What ways of 
thinking have extended, superceded, or 
contradicted Marxist political economic theory, 
and how have these addressed the issue of 
uneven development in global economy? E.g. 
Consider the ways many transnational media 
industries around the globe are both privately and nationally owned.
 *   Space and Security- To what extent are the 
categories of public and private space blurry 
or distinct? Specifically, how malleable are 
these configurations, depending on cultures, 
political conditions, urban design, and social 
milieu? E.g. How do social interactions take 
shape differently in modes of transportation 
that are designed for public use ¨C such as 
taxis, elevators, and airport lounges ¨C but are often experienced privately?
 *   Space and Geography- In what Hamid Naficy 
calls an accented cinema, exile and nomadism 
play significant roles in transforming the ways 
migrant interact in their everyday spaces. How 
are these narratives of transit represented, 
and what types of sociopolitical and 
socioeconomic challenges are encountered? E.g. 
How have the designs of travel brochures 
catered to and/or defined a specific category of "migrants"?
 *   Space and Nationalism- How do 
"post-national" phenomenon, such as 
cosmopolitanism, transnationalism, and 
transculturation challenge the thesis of a 
singularly imagined community? E.g. Are the 
same types of nationalism described by Benedict 
Anderson operative in popular MMORPGs through 
cooperative groups such as "guilds?"
 *   Space and History- How are multiple 
histories (memories, official narratives, media 
reports, folk narratives, autobiographical 
texts) embedded within single spaces, and do 
the spaces reflect any contradictions in the 
ways these histories are layered? E.g. What are 
the politics of Hollywood action films and 
contemporary video games staging narratives 
that feature the use of exotic locales imbued with the weight of History?
Reviews must be original, and creativity (in 
argumentation and/or style) is encouraged. 
Reviews should be a minimum of 2,500 words, 
although exceptions may be granted. The maximum 
page limit is 20 pages, and the work must be 
readable, structured, and visually appealing in 
the online format. Please direct reviews section 
questions, proposals, and submissions to Dennis 
Lo and Jessica Fowler at 
(mediascapereviews /at/ gmail.com)<mailto:(mediascapereviews /at/ gmail.com)> 
by January 31st, 2011.
Columns
More than any other genres, science fiction and 
fantasy explore unknown and inexplicable forces, 
fantastic places, and improbable settings. For 
this issue, Columns is seeking submissions with 
regards to the use of "space" in the science 
fiction and fantasy genres of film, television, 
digital and new medias. Of particular interest 
would be research in regards to spatiality and 
the examination of the relationship between 
diegetic space and outer space, and the ways in 
which the understanding of each informs the 
other. Papers should be short (800-1500 words, 
in MLA format) on the role of space in the larger critical context.
Topics may include but are not limited to:
 *   The role of space as a means of 
configuring identity in science fiction film and television.
 *   Spatiality/spaciality as a component of defining and undermining genre.
 *   Issues of temporality and memory expressed 
through the construction of space in science fiction and/or fantasy.
 *   How do formal techniques, i.e. special 
effects and sound, shape geographical imaginings and sense of space?
 *   Relationships between space, identity, and 
difference that are produced and reproduced in various media forms.
 *   How are ideas of "the other" and 
xenophobia expressed through space exploration and invasion?
Please submit columns and inquiries to Andrew 
Young at (youngap /at/ ucla.edu)<mailto:(youngap /at/ ucla.edu)> by January 31st, 2011.
META
Cinema and media scholarship often leaves 
unexamined questions about the practice of 
scholarship itself: how we formulate analysis 
and argument, why certain issues emerge to the 
fore, what new forms and expressions of media 
and cultural analysis enhance our understanding. 
The META section presents students and scholars 
of cinema and other media the opportunity to 
publish work that exemplifies scholastic 
self-awareness- papers and projects that 
contemplate academic methods, critique their 
implications and limitations, and propagate new 
approaches to media scholarship.
Given the video game industry's relatively young 
history, scholars and artists alike have had a 
unique opportunity to comment and theorize on 
the burgeoning field of game studies. META has 
decided to concentrate on game studies, with a 
particular focus on the multifaceted 
implications of  'space' in gaming and how 
popular scholarship has discussed it.¡¡
META welcomes video submissions (experimental 
video is encouraged) as well as scholarly 
articles that contain a visual component 
(screenshots, videos, etc.). Topics may or may not involve:
 *   Spaces of gaming (arcades, home consoles, 
handhelds, internet caf¨¦s, etc.)
 *   Machinima¡¡(films that are made from game engines, such as Red vs. Blue)
 *   Game design (understanding the design of games in a meta sense)
 *   Game controllers and interfaces
 *   Social gaming (casual gaming on Facebook, MMOGs, fantasy sports, etc.)
 *   Alternate Reality Games (ARGs)
 *   Agency in gaming (avatars, player-character relationships, etc.)
 *   The relationship of digital games and 
non-digital games (board games, etc.)
 *   Video game archiving (Why is it important? How can it be done?)
 *   Video games as remediation (video games 
remediating film, sports, etc.) or remediation 
of games in other media (film, sports, etc.)
These are just a sampling of questions of 
interest to META for the next issue and we 
welcome you to present your own lines of inquiry 
in an original paper or project.
If you have questions about META submissions, or 
wish to submit a paper or project for 
consideration, please contact James Fleury at 
(fleury.james /at/ gmail.com)<mailto:(fleury.james /at/ gmail.com)> 
with the subject header "Mediascape META" by January 31st, 2011.
General Guidelines:
All submissions should follow MLA Style 
guidelines, employ endnote citations, and comply 
with the following formatting requirements:
 1.  No cover page, with title instead centered 
at the top of the first page of the article
 2.  Language of document set to English
 3.  Double spaced paragraphs in 12 point font
 4.  1" Margins
 5.  Endnotes rather than footnotes
 6.  Images correctly sized outside of word 
(sizing them in word slows web editing process) 
and then placed within the word document's 
layout where they should appear at publication
Because of the peer review and editorial 
processes of the journal's different sections, 
it may take as long as eight to twelve weeks for 
decisions on submissions to reach the writers. 
General email inquiries can be sent to 
(Mediascape /at/ tft.ucla.edu)<mailto:(Mediascape /at/ tft.ucla.edu)>.
Mediascape Copyright Policy:
Articles appearing in Mediascape are accepted on 
the basis that the material is the original, 
uncopied work of the author or authors. The 
ownership of manuscripts for publication in 
Mediascape shall reside with the author(s), 
though Mediascape reserves exclusive first 
rights of publication. This means that 
Mediascape alone may publish the article for the 
first time, and the author(s) may not publish 
the piece elsewhere for a period of 6 months following initial publication.
Following the 6 month first-rights period, the 
author will retain full rights and ownership to 
the material, and will be free to re-publish the 
manuscript elsewhere, provided that full and 
appropriate credit for first publication be 
given to Mediascape. In exchange for retaining 
author ownership rights post-publication, 
Mediascape¡¡requires that authors not submit 
their manuscripts simultaneously to other 
journals/publishers while under consideration for publication in Medisascape.
------
Note on images:¡¡Mediascape uses images by 
permission of the original creator(s), or under 
the parameters and protections afforded 
non-profit, educational use by the principles of Fair Use.