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[ecrea] Full Time PhD position, Free University of Brussels
Sat Nov 20 20:25:38 GMT 2010
Vacancy: Full Time PhD position, Free University of Brussels
The Centre for Ethics and the research centre
IBBT-SMIT of the Free University of Brussels
(Vrije Universiteit Brussel) offer a full time
PhD position in the fields of Media and
Communication Studies and Philosophy. The vacancy
is open for a research position of 4 years, in
order to realize a PhD on virtual media, the
reconfiguration of proximity and the social,
cultural and moral consequences thereof. The
position starts February 1st 2011, and is
supervised by Prof. J. Bauwens, Prof. M. Van den
Bossche and Prof. K. Verstrynge.
Candidates are expected to show strong affinity
with and interest in the domain of media
philosophy and media sociology, and are holder of
a Masters degree in Philosophy or Communication
Studies. Applications are to be sent latest by
January 6th 2011 to Prof. J. Bauwens or Prof. K.
Verstrynge. When applying, a motivation and an
elaborated vision on the theme under concern are
expected to be included with the CV.
Contact information:
Prof. dr. J. Bauwens
Dept. of Media and Communication Studies
Free University of Brussels (Vrije Universiteit Brussel)
Pleinlaan 2
B-1050 Brusssels
E-mail: (jbauwens /at/ vub.ac.be)
Tel.: (0032) 2-629 1829
Prof. dr. K. Verstrynge
Dept. of Philosophy
Free University of Brussels (Vrije Universiteit Brussel)
Pleinlaan 2
B-1050 Brussels
E-mail: (karl.verstrynge /at/ vub.ac.be)
Tel.: (0032) 2-629 2596
Description of the research theme:
The increasing virtualisation of processes of
communication and interaction has important
consequences for the definition and experience of
proximity. In particular the reconfiguration of
time and space is, according to several
media-theoreticians, the crucial challenge of the
Ôdigital ageÕ (a.o. Virilio 1996; Morley 2007;
Castells 2001): the accelerated speed of
communication affects in a determining way the
meaning of presence and absence of others, of
their distance and the community they belong to
(Silverstone 2007; Moores 1999).
In a virtual context, the dialectical relation
between distance and proximity, as a condition
for genuine interpersonal relations (e.g. Levinas
1961; Bauman 1993; Silverstone 2007; Virilio
2009), is subjected to great pressure. In line
with this observation, two important evolutions can be detected.
First, the increasing interaction with others
takes place through mediatised, i.e. digitized
and virtual representations of the other (e.g.
avatars in games, chatpartners in chatrooms,
textualized and photographed ÔfriendsÕ on social
network sites). In this perspective, several
studies have shown that this 'evaporation' of
(online) alterity does not harm the strong
affective character of online relationships.
Second, there is a changing role of emotionality
in our society, by some described as
'post-emotionality' (Mestrovic 1997; cf. Giddens
1991), by others conceived as 'affectual
postmodernism' (Maffesoli 1988a) or even as a
sort of hyper-emotionality (cf. Ôcommunisme des affectsÕ, Virilio 2009).
Both these observations are the background for a
philosophical and media-theoretical research
project that focuses on the question how
emotionality and affectivity should be understood
in virtual forms of social interaction, from a
phenomenological, ethical-existential and sociological point of view.
Because of the growing success of all kinds of
social virtual worlds (ranging from social
networking sites as Facebook to Instant Messaging
communities and MMORPGs) and its impact on the
meaning of social connectivity, closeness and
grouping, this project addresses the following
key research question: How do emotions and
affections underpin the rise, organization,
maintenance and disappearance of virtual tribes?
This key research question is addressed from a
philosophical and social theoretical perspective.
The first tackles the philosophical discussion of
the altering meaning of emotion and affect in
virtual environments. The second perspective is
rooted in media and communication theory and
draws on sociology of emotions,
cyber-anthropology and cyber-sociology to
understand the role of emotionality and
affectivity in computer-mediated interactions.
The research project advocates a theoretical
cross-fertilization of different fields of research and thought.
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