Archive for September 2004

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[eccr] CFP Games conference

Mon Sep 20 10:55:06 GMT 2004


>** DiGRA 2005: Call for Papers **
>
>CFP: Papers and presentations for the Digital Games Research
>Association's
>2nd International Conference
>
>** Changing Views: Worlds in Play **
>
>June 16-20, 2005 Vancouver, British Columbia, Canada
>
>
>We invite proposals for concurrent session presentations at the DIGRA
>2nd
>International Conference to be held in Vancouver, British Columbia,
>Changing
>Views: Worlds in Play.
>
>The goal of the DIGRA conference in 2005 is to facilitate a rich,
>comprehensive grasp of the present and future capabilities and
>applications
>of digital games through a framework which capably demonstrates the
>values,
>means and ends of "changing views" on digital games and games research.
>Work
>of this kind necessarily embraces interdisciplinarity and
>internationalism,
>as it bridges across worlds in play. To support and extend digital games
>research, which both defines and crosses borders, featured symposia will
>showcase international as well as interdisciplinary accomplishments that
>are
>currently defining the emerging field of digital games studies. A wide
>range
>of approaches and formats are encouraged, including paper presentations,
>symposia, poster presentations, author sessions, workshops, senior
>scholar
>mentoring roundtables, and, especially, innovative formats which bring
>together games researchers, developers and emerging user communities.
>
>"Changing Views: Worlds in Play" is set to foster synergy between game
>researchers, designers and developers, and the diverse and fast growing
>communities of users of digital games for education, training, social
>action, research, persuasion, and community-formation. Game studies, as
>a
>young and growing field of inquiry, in many ways lacks well-defined
>intellectual and scientific foundations. To our emerging understandings
>of
>digital games and digital games research, Changing Views invites a
>collision
>and collusion of standpoints on the study of digital games, players and
>play, and engages, in particular, the diverse conceptions, experiences,
>purposes, and contexts of 'serious play' as a connective link between
>game
>design and game research. The central purpose of this meeting,
>accordingly,
>is the advancement of digital games research through interdisciplinary
>dialogue both within but also across the many geographies and
>communities of
>interest for whom digital games today hold great promise. Our challenge
>will
>be to bridge traditionally distinct universes of discourse, purpose and
>action by drawing together established forms and approaches to digital
>games
>research with the new needs and research orientations born from a
>diverse
>and growing international communities of inquiry and practice.
>
>Conference proposal themes will include, but are not limited to, the
>following topics and categories:
>
>* Theoretical Perspectives: History, Theory, and Game Typology: The
>history,
>form and theory of games and gaming, including the exploration and
>evaluation of theoretical frameworks, definitions, rules and other
>formal
>game elements. Typology of games, genres, sub-genres and blurred genres.
>Games historiography. Who is game theory for? Who is served by it? What
>are
>the 'canons' of game studies today?
>
>* Design and Game Architectures: Strategies and functions of design,
>game
>design foundations; structure and user experience, including research
>surrounding AI and game learning. What makes a good game, and what makes
>a
>game good?
>
>* Serious Games: (How) are games serious? Putting play to work in
>social,
>political, cultural, training, simulation and educational games. What
>makes
>for a meaningful game? What games matter, and how do games matter? What
>is
>the value of games theory to game studies education? To educational
>games
>studies?
>
>* Research Methodologies and Case Studies: Current and completed
>projects
>and proposals in game research, research methods, and interdisciplinary
>research. What should we focus on and why?
>
>* Game Aesthetics and Storytelling: Audio, visual and narrative
>dimensions
>of digital games. Explorations into the game as art form, and the
>pathbreaking roles of artists and the arts in illuminating possible
>futures
>for digital games.
>
>* Identity in Gaming: Roles and role-playing, and re-definitions of
>'self'
>in and through digital games, including especially, issues related to
>ethnicity, class, gender, sexuality and 'the Other.'
>
>* Learning to Play: Playing to Learn: How we learn in and through game
>play,
>what we do/don't learn in playful environments, and extant and projected
>designs for learning.
>
>* From Player to Players: Social and Cultural aspects of games and game
>play; games as social technologies; contexts and conditions of
>reception;
>collaboration, competition and community; cultural transformation and
>resistance in gaming; and gaming as global phenomenon.
>
>* Industry and the Academy: What is the relation of game studies to
>games
>industries? Is 'game studies' descriptive or anticipative? Academic and
>industry collaboration/partnership; points of tension; business and
>economic
>aspects of games.
>
>* Legal and Ethical Issues: Issues concerning intellectual property,
>freedom
>of speech, censorship, violence, rating systems; morality and
>responsibility
>in game design.
>
>* Under Development: Exploding canons: Innovation and investigation into
>new
>forms and genres, games as transmedia, synaesthetic play, emerging
>technologies, devices and peripherals.
>
>
>-----------------------------------------------------------------------
>
>
>Proposal Submission and Instructions:
>
>All proposals will be peer-reviewed by at least two members of
>scientific
>committee specializing in the area of the paper topic, and authors will
>be
>provided with reviewers' critical comments as well as any suggestions
>for
>revision.
>
>Full paper submissions (papers of 2500-3000 words) require a 1000 word
>abstract of the paper to be presented at the conference, and short
>papers
>(papers of 1250-1500 words) require submission of a 500 word abstract
>(excluding references). If you are proposing a symposium, a 500 word
>overview of the session as a whole, and a 350 word abstract from each
>symposium participant are required. In order to devise the best possible
>program arrangements and to secure suitable chairs and respondents, we
>are
>requesting that completed papers be submitted by April 15/2005 for
>review
>for inclusion in the conference proceedings publication. All submissions
>should include the name, occupation, institution, address, phone, fax,
>e-mail, and brief biographical information on the presenter(s). Please
>indicate in which of the thematic areas listed above you see your work
>best
>situated.
>
>To encourage the widest possible range of alternative forms of work as
>well
>as work-in-progress, submissions of other kinds such as demos,
>roundtables
>and workshops are encouraged, and in each case a description of the
>proposed
>session should be submitted (up to 1000 words), with the type of session
>proposed being clearly specified. Again, all submissions should include
>the
>name, occupation, institution, address, phone, fax, e-mail, and brief
>biographical information on the presenter(s), and should indicate in
>which
>of the thematic areas listed above your symposium is best situated.
>
>There will be opportunities for presentation of papers in languages
>other
>than English, although initial proposals are requested in English where
>possible.
>
>All proposals are to be submitted to:
>
>http://www3.educ.sfu.ca/conferences/digra2004/ocs . The online
>submission
>system is available from the beginning of September, 2004.
>
>Particularly invited are papers and symposium proposals which directly
>advance the conference themes of internationalism and
>interdisciplinarity.
>
>Please contact the conference chair directly for further information on
>thematic paper and symposium submissions.
>
>Reviewers will be selected and reviews overseen by the DIGRA's
>International
>Advisory Committee (listed below). Every effort will be made to ensure
>that
>suitably qualified reviewers are found for all areas of specialization
>(including reviewers who are industry-based), at minimum two reviewers
>will
>be assigned to each paper, and review feedback will be shared with
>proposal
>authors.
>
>Acceptance of a proposal for presentation, either full papers, posters
>or
>any alternative forms, does not guarantee publication of papers in the
>conference proceedings, which require, in addition, a second stage peer
>review process of completed, fully edited, camera-ready copy of original
>manuscripts which have not been published elsewhere. Papers for
>publication
>may be up to 6000 words.
>
>Authors whose proposals are accepted for presentation are required to
>register for the conference. Only papers that are presented at the
>conference will be included in the publication.
>
>
>-----------------------------------------------------------------------
>
>Timelines:
>
>Conference Proposal submission, short papers (500 word abstracts) and
>full
>papers (1000 word abstracts): November 15/04
>
>Notification of Acceptance: January 15/05
>
>Completed Papers submitted: March 15/05
>
>Authors of accepted proposals, who wish to have their short or full
>papers
>peer-reviewed for publication in the proceedings, should submit fully
>edited
>camera-ready copy by April 15/05. Please note that short papers for
>publication should be 3000 words maximum and full papers for publication
>should be 6000 words maximum.
>
>Notification of acceptance for publication in the DIGRA 2005
>Proceedings:
>May 15/05
>
>
>-----------------------------------------------------------------------
>
>Publications:
>
>Conference schedule (printed) will include short abstracts of daily
>presentations. Conference proceedings (dvd), which will be available on
>the
>first day of the conference, will include full abstracts of accepted
>presentations, as well as selected peer reviewed full and short papers,
>and
>selected additional media. DVD proceedings will be included in
>conference
>registration fees. Those registrants who would prefer traditional
>printed
>proceedings may order these at a cost of $40. All conference proceedings
>will be archived on the Digital Games Research Association website
>
>
>-----------------------------------------------------------------------
>
>For Graduate Students:
>
>A greatly reduced conference fee ($100.00) for student delegates makes
>participation more accessible. In addition, limited financial support is
>available to those, but especially graduate students and independent
>scholars, for whom registration fees and travel costs impede
>participation.
>
>Please submit your request for financial consideration before January
>31st,
>2005, to: Cher Hill, (chill /at/ sfu.ca) Please include an overview of your
>costs,
>your institutional status (especially if you are a graduate student,
>independent scholar or junior researcher), whether you are presenting at
>the
>conference, and a brief justification for your request.
>
>Resources are limited, however. After all applications have been
>received,
>the conference committee will determine allocations of financial
>support,
>and decisions will be communicated by email to applicants by February
>15th/2005.
>
>-----------------------------------------------------------------------
>
>Mentoring Roundtable Session Submission:
>
>For graduate students who would like to present their work in-progress
>in a
>consultative framework, a series of roundtables will be dedicated to
>providing graduate students mentorship by senior researchers in their
>field.
>
>Interested students should submit a 2-page description of their work, so
>that a suitable mentor can be identified. They will then be invited to
>submit 10-15 page drafts of work to their assigned chair. There will be
>2-3
>graduate students presenting and one senior researcher commenting and
>chairing each concurrent session, and sessions will be open or closed
>depending on the preferences of the participants. A symposium by
>mentoring
>senior researchers, "Games Studies Now, and in the Future" will conclude
>the
>day, highlighting what each sees as the most promising innovations and
>new
>directions in digital games research, making particular reference to the
>emerging work of graduate students with whom they have been and are
>currently working.
>
>
>-----------------------------------------------------------------------
>
>Student Involvement Opportunities:
>
>Our intent is to provide the greatest possible support to graduate
>students.
>
>We can offer some limited paid work for students who can provide
>translations of key texts and materials, or subsidized registration to
>those
>who can otherwise support the organization and execution of this
>international scholarly event. Students interested in conference work
>should
>email (chill /at/ sfu.ca) to pursue these prospects.
>
>Diverse student organizations and associations across the university are
>invited to submit proposals for social events and other student-driven
>events at the conference, which will feature a graduate student
>reception
>following the mentoring roundtable sessions. An award will be made for
>"best
>student paper/presentation".
>
>
>-----------------------------------------------------------------------
>
>International Advisory Board:
>
>Serving as review and editorial board for the conference program and
>publications:
>
>Dr. Suzanne de Castell, (Conference Chair), Professor in New Media and
>Technology Studies, Faculty of Education, Simon Fraser University,
>British
>Columbia, Canada
>
>Dr. John Waterworth, Professor of Informatics, Umea University, Sweden,
>and
>Research Manager, Tools for Creativity Studio, Interactive Institute
>
>Sara Diamond, Artistic Director, Media and Visual Arts and Executive
>Producer, Television and New Media at The Banff Centre for the Arts,
>Executive Director of the Banff Institute for new media research
>
>Dr. Catherine Beavis, Senior Lecturer, Deakin Centre for Education and
>Change and School Of Social and Cultural Studies, Faculty of Education,
>Deakin University, Australia
>
>Gonzalo Frasca, Game Designer, Publisher of www.ludology.org, and PhD
>program, Center for Computer Games Research at the IT University in
>Copenhagen
>
>Dr. Henry Jenkins, Director, Comparative Media Studies Program, MIT,
>U.S.A.
>
>Dr. Frans Mäyrä, DiGRA President, Research Director, Hypermedia
>Laboratory,
>University of Tampere, Finland
>--
>Dr Patrick Crogan
>Lecturer in Film and Media
>Discipline of Media
>The University of Adelaide, AUSTRALIA 5005
>Ph    : +61 8 8303 5620
>Fax   : +61 8 8303 5601
>e-mail: (patrick.crogan /at/ adelaide.edu.au)

-----------------------------------------------------------------------
Carpentier Nico (Phd)
-----------------------------------------------------------------------
Katholieke Universiteit Brussel - Catholic University of Brussels
Vrijheidslaan 17 - B-1081 Brussel - Belgium
T: ++ 32 (0)2-412.42.78
F: ++ 32 (0)2/412.42.00
Office: 4/0/18
-----------------------------------------------------------------------
Vrije Universiteit Brussel - Free University of Brussels
Centre for Media Sociology (CeMeSO)
Pleinlaan 2 - B-1050 Brussels - Belgium
T: ++ 32 (0)2-629.18.30
F: ++ 32 (0)2-629.28.61
Office: 5B.454
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European Consortium for Communication Research
Web: http://www.eccr.info
-----------------------------------------------------------------------
E-mail: (Nico.Carpentier /at/ kubrussel.ac.be)
Web: http://homepages.vub.ac.be/~ncarpent/
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