Archive for publications, August 2025

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[Commlist] New Issue: Gamevironments - Peripheral Religions and Games published

Thu Aug 21 11:00:29 GMT 2025



Dom Ford is delighted to announce the latest issue of the diamond open access journal /gamevironments/, a special issue on Peripheral Religions, guest edited by Carolin Puckhaber (University of Münster), Aska Mayer (Tampere University) and Knut V. M. Wormstädt (RWTH Aachen University).

The special issue features four articles that look at representations of peripheral religions in digital games, religious practices in games that are in some way positioned as against or apart from the 'mainstream' religious practices in that world. The articles explore a number of games including /Crusader Kings III/, /Europa Universalis IV/, /Baldur's Gate 3/ and /Cyberpunk 2077/. The report is a design reflection on creating a game about a religion in transition.

===

*Introduction*

*Peripheral Religions and Games. Introduction*

/by Carolin Puckhaber, Aska Mayer and Knut V. M. Wormstädt/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/284 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/284>

*Articles*

*Nerfing My Religion. A Cognitive Mapping of Faiths in /Crusader Kings III/ and /Europa Universalis IV/*

/by Christopher McMahon/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/270 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/270>

*Creating Cult Controversies. Peripheral Religions in the Video Game /Baldur's Gate 3/*

/by Dunja Sharbat Dar/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/273 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/273>

*"The World is a Maze of Illusions." Peripheral Religion and Enchantment in /Cyberpunk 2077/*

/by Leonid Moyzhes and Mikael D. Sebag/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/274 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/274>

*Virtual Magic. The Depictions of Semi-Referential Systems of Magic in Video Game Aesthetics and Narrative*

/by Andrej Kapcar/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/275 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/275>

*Report*

*Designing /Keep the Faith/. Creating a Storytelling Game About a Religion in Transition*

/by Greg Loring-Albright/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/272 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/272>

*Reviews*

*Review of Robert Houghton's /The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism/ (2024)*

/by Markus Eldegard Mindrebø/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/277 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/277>

*Review of Christopher B. Patterson and Tara Fickle's /Made in Asia/America: Why Video Games Were Never (Really) About Us/ (2024)*

/by Joleen Blom/

https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/280 <https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/280>


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