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[Commlist] New Issue: Gamevironments - Peripheral Religions and Games published
Thu Aug 21 11:00:29 GMT 2025
Dom Ford is delighted to announce the latest issue of the diamond open
access journal /gamevironments/, a special issue on Peripheral
Religions, guest edited by Carolin Puckhaber (University of Münster),
Aska Mayer (Tampere University) and Knut V. M. Wormstädt (RWTH Aachen
University).
The special issue features four articles that look at representations of
peripheral religions in digital games, religious practices in games that
are in some way positioned as against or apart from the 'mainstream'
religious practices in that world. The articles explore a number of
games including /Crusader Kings III/, /Europa Universalis IV/, /Baldur's
Gate 3/ and /Cyberpunk 2077/. The report is a design reflection on
creating a game about a religion in transition.
===
*Introduction*
*Peripheral Religions and Games. Introduction*
/by Carolin Puckhaber, Aska Mayer and Knut V. M. Wormstädt/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/284
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/284>
*Articles*
*Nerfing My Religion. A Cognitive Mapping of Faiths in /Crusader Kings
III/ and /Europa Universalis IV/*
/by Christopher McMahon/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/270
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/270>
*Creating Cult Controversies. Peripheral Religions in the Video Game
/Baldur's Gate 3/*
/by Dunja Sharbat Dar/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/273
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/273>
*"The World is a Maze of Illusions." Peripheral Religion and Enchantment
in /Cyberpunk 2077/*
/by Leonid Moyzhes and Mikael D. Sebag/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/274
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/274>
*Virtual Magic. The Depictions of Semi-Referential Systems of Magic in
Video Game Aesthetics and Narrative*
/by Andrej Kapcar/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/275
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/275>
*Report*
*Designing /Keep the Faith/. Creating a Storytelling Game About a
Religion in Transition*
/by Greg Loring-Albright/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/272
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/272>
*Reviews*
*Review of Robert Houghton's /The Middle Ages in Computer Games: Ludic
Approaches to the Medieval and Medievalism/ (2024)*
/by Markus Eldegard Mindrebø/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/277
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/277>
*Review of Christopher B. Patterson and Tara Fickle's /Made in
Asia/America: Why Video Games Were Never (Really) About Us/ (2024)*
/by Joleen Blom/
https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/280
<https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/280>
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