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[Commlist] New Book: 'Not In the Game: History, Paratexts, and Games'
Mon Aug 14 19:01:39 GMT 2023
Dr Regina Seiwald and Ed Vollans are pleased to announce the publication
of a new edited collection: 'Not In the Game: History, Paratexts, and
Games.' The book is Volume 13 from the /Videogames and the Humanities/
series from De Gruyter Oldenbourg.
Copy and further info here (and below):
https://www.degruyter.com/document/doi/10.1515/9783110732924/html#overview
*About this book*
How do games represent history, and how do we make sense of the history
of games? The industry regularly uses history to sell products, while
processes of creation and of promotion leave behind markers of a game’s
history. The access to this history is often granted by so-called
paratexts, which are accompanying elements orbiting texts. Exploring
this fully, case studies in this work move the focus of debate from the
games themselves to wider, ancillary materials and ask how history is
used in, and how we can use history to study games.
Table of Contents and contributing author list below:
Contents
Regina Seiwald and Ed Vollans
Introduction: Video games as networked texts
Section 1: Games and paratexts – a theoretical approach
Regina Seiwald -De-centralising the text: The text–paratext relationship
of video
games
Esther Wright - Paratexts, “authenticity,” and the margins of digital
(game) history
Section 2: History as game paratext and games as historical paratexts
Iain Donald, Andrew James Reid- Account, accuracy, and authenticity: A
framework for analysing
historical narrative in games
Nick Webber- The past as (para)text – relating histories of game
experience to games
as texts
Section 3: Game reception and paratexts
Michael Pennington - Histories of Hearts of Iron IV: Understanding the
past(s) through HOI4
Wiki
E. Charlotte Stevens- Video game fanvids as paratexts and as texts
Section 4: Game production and paratexts
Alan Galey and Ellen Forget - Video games with footnotes: Understanding
in-game developer
commentary
Ed Vollans - Artefact, advert, or advertising? Getting to grips with
game trailers
Alison Harvey - Making sense of gameswork: University marketing
materials as games
paratexts
Section 5: Paratextual practices of play
Esther MacCallum-Stewart “On a scale of 1–5, what floor are you on?”
Practising methodologies of
fun and play with transformative communities
Regina Seiwald, Ed Vollans - Conclusion
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