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[Commlist] CFP "Transmediality and interactivity in the fantastic"
Tue Feb 11 20:46:18 GMT 2020
*CFP. /BRUMAL. REVISTA DE INVESTIGACIÓN SOBRE LO FANTÁSTICO/*
The call for papers for articles for the sections “Monograph” and
“Miscellaneous” for the /Brumal. Revista de Investigación sobre lo
Fantástico/ //Brumal. //Research Journal on the Fantastic /is now open.
Scholars who wish to contribute to either of these two sections should
send us their articles registering
<https://revistes.uab.cat/brumal/user/register> as authors on our web
page. The Guidelines for Submissions may be found on the Submissions
<https://revistes.uab.cat/brumal/about/submissions#authorGuidelines> section
of the web page.
*Monographic Issue: "*Transmediality and interactivity in the fantastic"
(coord. Miguel Carrera)
*Deadline: june 15, 2020*
One of the characteristics that define fictional production in the 21^st
century is its tendency to distribute itself among numerous media of
expression: television, cinema, literature, comic-books, theater, video
games, role-playing games, etc. Far from leading to dispersion or to the
proliferation of watertight compartments, such inclination – also
present in other communicative practices – has led to the convergence of
all these areas. As a result, it is becoming increasingly difficult,
even inappropriate, to limit the focus of attention to a single medium
and ignore the rest: stories expand to two, three or more of these
environments, aspiring to preserve the unity of sense in heterogeneity.
Thus, to get to a thorough and complete understanding of the message,
the recipient – and, therefore, the critic – has to consider different
creative domains and apply several reading codes. This agent is
simultaneously endowed, in contemporary creation, with a much more
active and decisive role than he/she used to possess. Expected to
interact with fictional products, as a member of a participatory and
empowered culture, his/her intervention – often essential – oscillates
between the interpellation and analysis from various discussion forums –
especially the Internet and social networks – and direct participation
in the imaginary universes, either expanding them in media different
from than the one where they originated, or immersing themselves
effectively in those worlds and influencing – either as an avatar, or
playing a character – the course of the action.
These two complementary trends point to the terms on which the proposed
monograph is based: transmedia(lity) and interactivity. Its goal: to
trace the importance of these realities in the fantastic genre or mode,
both in theoretical formulations and practical realizations.
Widely addressed in akin modalities such as science fiction or medieval
fantasy (think, for example, of successful franchises, and recurring
objects of analysis, such as /Star Wars/, /A Song of Ice and Fire/ or
/Lord of the Rings/, which transcended their original medium long ago,
and where the interference of fans has become the norm), the concept of
/transmedial/, or /transmedia/, has not had, to date, much repercussion
in studies on the fantastic, at least as /Brumal/ conceives it (that is,
as the irruption of the impossible into a world in appearance similar to
ours, in tune with Caillois’s and Roas’s theories). As for
interactivity, it also has not received the due attention yet, despite
the interest raised in recent years by expressions rarely considered
artistic in the past, like video games, haunted attractions, fan
fiction, “choose your own adventure” novels, etc. That is why it is
urgent to undertake a project like the current one, in which we analyze,
among other things, how speeches and stories have migrated from one
medium to another – if that was not designed like that from the
beginning –, to what extent inter-dependence between the different media
has been promoted, and how, in this process, the community of readers,
spectators, players or, in general, fans has played an increasingly
active and crucial role. It is at this junction, or convergence, between
the transmedia(l) and the interactive towards which we want the
participants of the issue to look.
*Main themes*:
* Originally, or strategic, transmedia(l) narratives of the fantastic.
* Expanded universes of the fantastic (or /tactical transmedia/).
* Appropriation, reworking and expansion of figures, motives and other
references of the fantastic at the hands of fans.
* Theoretical relations between the concepts of transmedia(lity),
intermedia(lity) and multimedia(lity) in the fantastic.
* Reflections on the concept of authorship in the fantastic
transmedia(lity).
* New interactive modes of the fantastic (video games, haunted
attractions, role-playing games, escape rooms, etc.) and their
relationship with other media.
* Interactions, in social networks and in other forums, between
fictional productions and fans of the fantastic.
/Brumal/ will only consider works of a fantastic nature as defined by
the journal <https://revistes.uab.cat/brumal/index>, hereby only
accepting papers on other non-mimetic genres such as the marvellous or
science fiction if and when they are related to fantastic narrative.
*Miscellaneous Section*
This Miscellaneous section is open all year to receive any type of
article on any of the diverse artistic manifestations of the fantastic
(narrative, theater, film, comics, painting, photography, video games),
whether theoretical, critical, historical or comparative in nature,
concerning the fantastic in any language or from any country, from the
nineteenth century to the present.
URL: https://revistes.uab.cat/brumal/pages/view/callforpaper
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