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[Commlist] Game Citation Workshop, call for participation
Tue Feb 04 06:00:52 GMT 2020
Game Citation Workshop (Digital and Beyond)
Organisers:
Paul Martin, University of Nottingham Ningbo China
Stefano Gualeni, University of Malta
Jonathan Frome, Lingnan University
Introduction
There is currently no consensus within game studies as to how games—the
main objects of analysis in the field—ought to be cited in academic
publications. While some journals and publishers do offer guidelines on
this matter, these guidelines are not followed consistently (Olsson,
2013). No specific guidance for game citation exists in the main
referencing systems of MLA, APA etc. This lack of standardization has
led to huge variation in how games are cited in text and in reference
lists, if they are cited at all.
The objective of this workshop is to consult with game scholars,
publishers, and editors on what would constitute an appropriate method
for citing games (both digital and non-digital) in academic writing on
games. The workshop itself will be an opportunity for game scholars to
discuss both the principles that should inform the development of a
citation standard and some of the technical details involved in creating
the standard.
The outcomes of the workshop will be:
Criticism of existing reference practices.
An agreed upon set of guiding principles for developing a citation standard.
A citation standard based on these guiding principles that can be
implemented within any of the main existing citation methods.
An agreed upon process for establishing this standard in the main
journals and publishers of game scholarship and in the next edition of
guidelines published by APA, MLA, Harvard, and the other main citation
systems.
Time
Tuesday, 2nd June 2020, 9:30-12:30, venue to be decided
Format
9:30-10:00
Introduction to workshop agenda and aims
Short presentation setting out the issues around game citations
10:00-11:30
Group discussions based around the main challenges of establishing a
citation system. The agenda for these discussions will be based on
feedback solicited from scholars over the next three months. Each group
will be facilitated by a workshop organiser, who will ensure ideas
brought up in these discussions are taken into account as we develop the
citation standard.
Group discussions will be followed by an open discussion to identify
points of agreement and disagreement. Notes will be taken to capture
ideas from discussions that can help develop the citation standard further.
11:30-11:45
Break
11:45-12:30
Open discussion on next practical steps in project
How to participate
The workshop will be open to everyone at the conference. Since this will
be an open discussion, we are not asking for submissions. However, it
would be very useful for us to know how many people wish to attend.
Please indicate your interest in attending the workshop by emailing one
of the organisers (emails listed below) or filling out this short
questionnaire (<10 minutes) about game citation:
https://nottinghamcn.au1.qualtrics.com/jfe/form/SV_0kPtr75al4SQ2Tb. This
questionnaire will be used to identify the challenges to be discussed
during the workshop and is a very important step for us to ensure that
the workshop includes diverse opinions on this topic.
Even if you cannot attend the workshop, please fill out the
questionnaire to help us solicit a wide range of opinions on game
citation in advance of the workshop.
We also encourage workshop attendees to read the following document,
which outlines some of the issues around game citation:
Gualeni, S., Fassone, R., & Linderoth, J. (2019). How to Reference a
Digital Game. DiGRA ’19.
If you have any questions or comments about the workshop or to indicate
your interest in attending, please email Paul at
(paul.martin /at/ nottingham.edu.cn) or Stefano at (stefano.gualeni /at/ um.edu.mt) or
Jonathan at (jonathan.frome /at/ gmail.com).
References
Gualeni, S., Fassone, R., & Linderoth, J. (2019). How to Reference a
Digital Game. DiGRA ’19.
Olsson, C. (2013). Spelreferenser i akademiska publikationer. En
kartläggning av referenspraktiker inom spelvetenskap. Bachelor thesis
(2013:4), Swedish School of Library and Information Science, University
of Borås.
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