[Previous message][Next message][Back to index]
[Commlist] Call for Paper - Politicizing Agency in Digital Play after Humanism - Convergence (Special Issue)
Fri Aug 21 13:46:05 GMT 2020
Politicizing Agency in Digital Play after Humanism
Convergence (special issue)
Guest Editors:
Aleena Chia (Simon Fraser University) (aleena.chia /at/ sfu.ca)
<mailto:(aleena.chia /at/ sfu.ca)>
Paolo Ruffino (University of Liverpool) (p.ruffino /at/ liverpool.ac.uk)
<mailto:(p.ruffino /at/ liverpool.ac.uk)>
Since its inception, the humanistic field of digital game studies has
been concerned with the politics and aesthetics of interactivity and its
delimitation of player agency in relation to other screen-based media.
Drawing from media and cultural studies, the humanistic study of games
has adopted normative frameworks that divide audiences into active and
passive, and media into new and old, in order to evaluate players’ power
over and participation within architected environments. Today,
discussions about agency in games has diversified from the analysis of
interactive forms (Manovich 1996; Laurel 1997; Ndalianis 1999) to
include considerations about the contexts of participation and
co-creation in game production (Banks 2013; Joseph 2018) diversity and
inclusion in game representations and communities (Ruberg and Shaw 2017;
Gray and Leonard 2018; Stang 2019), and affordances of bodies, devices,
and platforms (Keogh 2018; Brock and Fraser 2018; Nieborg and Poell
2018) that make up assemblages of play (Taylor 2009; De Paoli and Kerr
2010; Apperley and Jayemanne 2012). In 2018, /The Velvet Light
Trap/ featured a special issue on power, freedom, and control in game
studies, and /GAME: Italian Journal of Game Studies/ is planning a
special issue on “Claiming Video Game Agency as an Interdisciplinary
Concept.”
Agency continues to be a keyword in game studies. Agency is, however, at
an inflection point in the cognate fields of critical theory and media
studies. Marxist feminists have proposed ecological frameworks for
living ethically in the Anthropocene by reconceptualizing capitalism
through complex interdependencies and multispecies commons instead of
the agency of individuals or institutions (Roelvink and Gibson-Graham
2009; Tsing 2015). Post-humanists have critiqued Western humanist ideals
of reason and autonomy as masculinist, ethnocentric, and anthropocentric
(Braidotti 2016) and proposed cognitive assemblages to understand
linguistic and volitional acts as emergent from nonconscious biological
and algorithmic processes and environments (Hayles 2017). According to
this scholarship, once we shift the primary unit of analysis from the
properties of objects and boundaries of bodies to intra-acting
phenomena, it becomes clear that “agency is not an attribute but the
ongoing reconfigurings of the world” (Barad 2007: 141). This shift
requires a reworking of causality, which has been undertaken in game
studies by decentering hegemonic play practices configured around
goal-based challenges and mastery (Keogh 2018), and by using speculative
design to challenge assumptions about humans as separate causal agents
in locative media’s material entanglements with devices, interfaces, and
infrastructures (Leorke and Wood 2019).
This special issue continues this line of inquiry by tracing connections
between intra-acting agencies at different scales throughout the
assemblage of play. By curating cases that connect devices and bodies to
game forms, genres, and governance across infrastructural, material, and
discursive scales, this special issue aims to inflect posthuman concerns
in ongoing debates about interactivity, inclusion, participation, and
co-creation in games. Guided by the pragmatism of the feminist
eco-humanities, this special issue will deploy theories and consider
methods (Hamilton and Taylor 2017) to politicize ways of
conceptualizing, designing, and organizing games for agency beyond human
centrism. How can critical game scholars address and advocate for more
inclusive, democratic, and sustainable forms of play, understood as
performative outcomes of an array of interdependencies between humans,
environments and non-human entities? As an artistic and economic
expression of the mediated technicity of our current age, videogames
crystalize the conundrum of individual agency that has beset our screens
and bedevilled our politics. Videogames also embed critiques of this
conundrum that are often ambivalent but occasionally trenchant. How can
critical game scholarship on post-human agency intervene in pressing
debates about persuasive technologies’ manipulation of human volition
and its long shadow over the mechanisms and institutions of collective
decision-making that constitute democracy?
Prospective authors are invited to address the questions above, or
expand the line of inquiry towards new critical trajectories.
*Submission information*:
Please submit a 500 word abstract inclusive of essential bibliography,
and short bio (150 word) to both (aleena.chia /at/ sfu.ca)
<mailto:(aleena.chia /at/ sfu.ca)> and (p.ruffino /at/ liverpool.ac.uk)
<mailto:(p.ruffino /at/ liverpool.ac.uk)>
by *Friday 9th October 2020*
Notification of acceptance: end of October 2020
First draft due: February 2021
Publication: February 2022
*More detailed publication timeline to follow
A selection of authors will be invited to submit a full paper. Please
note that acceptance of abstract does not guarantee publication, given
that all papers will be put through the journal’s peer review process.
For any question please contact the guest editors:
Aleena Chia (Simon Fraser University) (aleena.chia /at/ sfu.ca)
<mailto:(aleena.chia /at/ sfu.ca)>
Paolo Ruffino (University of Liverpool) (p.ruffino /at/ liverpool.ac.uk)
<mailto:(p.ruffino /at/ liverpool.ac.uk)>
(note commlist manager: no APCs required to my knowledge)
*References*
Apperley, T. and Jayemane, D., 2012. Game studies’ material turn.
Westminster Papers in Communication and Culture, 9(1), pp.5-25.
Banks, J., 2013. Co-creating videogames. Bloomsbury Publishing.
Braidotti, R., 2016. Posthuman critical theory. In Critical posthumanism
and planetary futures (pp. 13-32). Springer, New Delhi.
Brock, T., Fraser, E. 2018.Is Computer Gaming a Craft? Pre-hension,
practice and puzzle-solving in gaming labour. Information, Communication
and Society 21(9): 1219-1233.
De Paoli, S. and Kerr, A., 2010. The assemblage of cheating: How to
study cheating as imbroglio in MMORPGs. The Fibreculture Journal, 16.
Gray, K.L. and Leonard, D.J. eds., 2018. Woke Gaming: Digital Challenges
to Oppression and Social Injustice. University of Washington Press.
Hamilton, L. and Taylor, N., 2017. Ethnography after humanism: Power,
politics and method in multi-species research. Springer.
Hayles, N.K., 2017. Unthought: The power of the cognitive nonconscious.
University of Chicago Press.
Joseph, D.J., 2018. The discourse of digital dispossession: paid
modifications and community crisis on steam. Games and Culture, 13(7),
pp.690-707.
Keogh, B., 2018. A play of bodies: How we perceive videogames. MIT Press.
Leorke, D. and Wood, C., 2019. ‘Alternative Ways of Being’: Reimagining
Locative Media Materiality through Speculative Fiction and Design. Media
Theory.
Manovich, L., 1996. On totalitarian interactivity. Posting on www.
rhizome. com. Retrieved May, 25, p.2008.
Murray, J.H., 1997. Hamlet on the Holodeck. Simon and Schuster.
Ndalianis, A., 1999. " Evil will walk once more": phantasmagoria-the
stalker film as interactive movie?. New York University Press.
Nieborg, D.B. and Poell, T., 2018. The platformization of cultural
production: Theorizing the contingent cultural commodity. New Media &
Society, 20(11), pp.4275-4292.
Roelvink, G., Gibson, K. and Graham, J., 2009. A postcapitalist politics
of dwelling: Ecological humanities and community economies in conversation.
Ruberg, B. and Shaw, A. eds., 2017. Queer game studies. U of Minnesota
Press.
Stang, S., 2019. “This Action Will Have Consequences”: Interactivity and
Player Agency. Game Studies, 19(1).
Taylor, T.L., 2009. The assemblage of play. Games and Culture, 4(4),
pp.331-339.
Tsing, A.L., 2015. The mushroom at the end of the world: On the
possibility of life in capitalist ruins. Princeton University Press.
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ vub.ac.be)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]