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[Commlist] Research seminar on Chinese E-sports Professional Players
Tue Aug 06 15:53:54 GMT 2019
*“An athlete is not an athlete is not athlete”: Digital Identity
Transformation, Stigma and Mental Wellbeing of E-sports Professional
Players*
_Research Seminar, Tuesday 13 August, 2pm – 3pm_
Bankfield House, Ground Floor Lecture Theatre, School of Media,
Communication and Sociology, 132 New Walk, Leicester LE1 7JA
This event is supported by International Research Development
Fund,University of Leicester.
Abstract: E-sports (electronic sports) is the term used to describe the
sport of competitive video game playing. The world of professional
e-sports has grown rapidly over the last few years and is expected to
reach nearly US$5 billion in value and a global audience of nearly 600
million people by 2020. In China, The General Administration of Sport of
China approved e-sports as the country’s 99th official sport in November
2003, the booming e-sports culture has facilitated a vast cohort of
video gaming addicts whose golden aged between 15 to 21 years. These
young players choose to play professionally over attending universities
like people their age. However, they face the uncertainty of a career
after their career peak of 3-4 years. In spite of its increasing
economic importance, research on e-sports is still in its infancy, and
relatively little has been written about the mental wellbeing of
e-sports, in particular through political economic perspectives on
stigma of professional players. This calls for a need to understand the
complexity, dynamics and risk of their creative labouring through career
development in order to improve the management and sustainable
development of future e-sports talent in fast-developing countries like
China. The data is drawn from in-depth interviews with players, coaches,
managers, and commentators working in 15 top eSports clubs in Chinese
cities of Shanghai, Guangzhou, Suzhou, and Chengdu. Having considered
the political economy and the relationships between mental wellbeing and
technology, this study explores the dynamic process of identity
transformation and mental wellbeing of e-sports professionals in a
stigmatised society.
Authors:
Dr Yupei Zhao is a “100 Talent Program” Associate Professor in the
College of Media and International Culture, Zhejiang University (PRC).
Her research interests widely include digital culture, political
communication and popular media. Her research has appeared in
/International Journal of Communication, Social Science Quarterly, Sage
Open, Social media + Society, Media International Australia /etc. Email:
(519254310 /at/ qq.com) <mailto:(519254310 /at/ qq.com)>
Dr Yimei Zhu is a lecturer in School of Media, Communication and
Sociology, University of Leicester. Yimei has broad research interests
studying digital media from sociological perspective and is working on a
number of projects on digital health communication. Yimei also
collaborates with colleagues from Huazhong University of Science and
Technology on a number of public health projects funded by National
Natural Science Foundation of China (NSFC). Email: (yz411 /at/ le.ac.uk)
<mailto:(yz411 /at/ le.ac.uk)>
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