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[ecrea] "Small Screen Fictions" - special issue of Paradoxa
Mon Jul 16 08:35:14 GMT 2018
I'm delighted to announce the publication of our /Paradoxa /special
issue, /*Small Screen Fictions*/, which features contributions from
current and future leaders in digital narrative and e-literature
scholarship: Stuart Moulthrop, Steve Tomasula, Dene Grigar, Mark Marino,
James O'Sullivan, David Meurer, Sara Tanderup, Aline Frederico, Sarah
Mygind, Ryan House, Joshua Hussey, Kristine Kelly, Meredith Dabek, and
Caleb Milligan.
The collection is edited by Astrid Ensslin (University of Alberta,
Canada), Lisa Swanstrom (University of Utah, U.S.A.), and Paweł Frelik
(Maria Curie-Sklodowska University, Lublin, Poland).
The companion website <http://smallscreenfictions.net/> offers free
access to the Introduction, supplementary online material for individual
essays, and information about how to purchase a copy.
*Blurb:*
Today, with growing frequency, narratives are experienced on the smaller
screens of laptops, tablets, and even mobile phones, which in turn
become “all-purpose reading machines” (Tosca and Pedersen 358) that
shape the ways in which our bodies and minds interact with narrative
meanings. Narratives that we peruse via small screens typically involve
direct reader/viewer/player interaction, enabling highly idiosyncratic,
individualized and unique narrative experiences. Some of these fictions
are merely digitized or wikified versions of texts previously available
in the codex form; their digital conversion affects some of the ways in
which readers engage with them, but the basic structures of these
narratives remain unchanged. Some others, however, have been written and
designed (these two concepts often blur) specifically for interactive
small screens.
The functionalities and affordances of these digital-born fictions are
not replicable in any other medial form; nor can they be made manifest
in any printed form; nor do they demonstrate an allegiance to any single
pre-existing art form. It is within the idiosyncratic nature of small
screen fictions that they embrace the experimental affordances of the
tools in and for which they are written, and that they give rise to ever
new ways of gestural manipulations (Bouchardon). They allow us to
explore new ways of using parts or functions of our bodies – be it our
hands and fingers, voice, breath, or even brain waves and full-body
motion – in combination with exploratory-noematic strategies of reading
and play. By the same token, small screen fictions accentuate and
foreground the playful nature of reading and situate it in contexts and
settings conventionally reserved for immersive video gaming, for example.
The contributions to this special issue seek to capture and exemplify
some of these trends. They range from in-depth analyses of individual
texts to theoretical and philosophical discussions and empirical
reader-response studies. They span a diversity of different platforms
and genres, from narrative videogames and ludic, gamelike fictions using
3D immersive environments, touchscreen technologies, or more traditional
mouse-and-keyboard combinations; to participatory social media
narratives; networked and locative narratives; interactive graphic
novels; interactive hypermedia, as well as haptic and augmented reality
fictions. Furthermore, the articles compiled in this collection show
that small screen fictions appeal to a variety of target audiences, from
indie gamers to bloggers, and from pre-school children with a propensity
for canonical cartoon characters to mature adults with an interest in
exploring the depths of human trauma through palimpsestically layered,
symbolic landscapes.
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