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[ecrea] Special Issue on E-Politics of Immersion - Immersive Storytelling in Digital Ecosystems
Sun Jul 30 21:35:12 GMT 2017
Abstract Announcement for International Journal of E-Politics (IJEP) 8(3)
International Journal of E-Politics (IJEP)
Volume 8, Issue 3, July - September 2017
**
*GUEST EDITORIAL PREFACE*
Special Issue on E-Politics of Immersion - Immersive Storytelling in
Digital Ecosystems: ‘Down the Rabbit Hole'
Christian Stiegler (Brunel University London, United Kingdom)
To obtain a copy of the Guest Editorial Preface, click on the link below.
www.igi-global.com/pdf.aspx?tid=186959&ptid=158509&ctid=15&t=Special
Issue on E-Politics of Immersion - Immersive Storytelling in Digital
Ecosystems: ‘Down the Rabbit Hole'
<http://www.igi-global.com/pdf.aspx?tid=186959&ptid=158509&ctid=15&t=Special%20Issue%20on%20E-Politics%20of%20Immersion%20-%20Immersive%20Storytelling%20in%20Digital%20Ecosystems:%20%E2%80%98Down%20the%20Rabbit%20Hole%27>
*
*
*ARTICLE 1*
The Politics of Immersive Storytelling: Virtual Reality and the Logics
of Digital Ecosystems
Christian Stiegler (Brunel University London, United Kingdom)
This article applies and extends the concept of social media logic to
assess the politics of immersive storytelling on digital platforms.
Digital platforms such as Facebook are offering all-surrounding mediated
environments to communicate in Virtual Reality (‘Facebook Spaces') as
well as immersive narratives such as Mr. Robot VR. This article provides
an understanding of the politics of immersive storytelling and of its
underlying principles of programmability, user experience, popularity,
and platform sociality, which define immersive technologies in the 21st
century.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/the-politics-of-immersive-storytelling/186960
<http://www.igi-global.com/article/the-politics-of-immersive-storytelling/186960>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=186960
<http://www.igi-global.com/viewtitlesample.aspx?id=186960>
*
*
*ARTICLE 2*
Navigating an Immersive Narratology: Factors to Explain the Reception of
Fake News
Bradley E. Wiggins (Webster Vienna Private University, Austria)
In direct response to the rise in fake news as a socio-cultural and
political phenomenon, this article presents an analysis of the factors
that may help to explain the reception of fake news. In addition, recent
pronouncements made by the Trump White House seem to challenge the
nature of an objective truth. An immersive narratology emphasizes that
different universes of discourse can intermingle and overlap, with fact
and fiction becoming difficult to distinguish in our increasingly
mediated lives. A tenable definition of fake news is offered prior to
exploring historical antecedents of fake news. Persuasion, construction,
immersion, distribution, and polarization represent the core factors
that demystify the reception of fake news regardless as to whether an
individual believes a story. A concluding discussion offers a critical
evaluation of the potential of fake news to augment the news media
landscape in the coming years.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/navigating-an-immersive-narratology/186961
<http://www.igi-global.com/article/navigating-an-immersive-narratology/186961>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=186961
<http://www.igi-global.com/viewtitlesample.aspx?id=186961>
*
*
*ARTICLE 3*
The Pervasive and the Digital: Immersive Worlds in Blast Theory's ‘A
Machine to See With' and Dennis Del Favero's ‘Scenario'
Daniel Paul O'Brien (University of Glasgow, United Kingdom)
This paper discusses two immersive story worlds between two distinct
interactive artworks. Blast Theory's A Machine to See With (2010) is a
pervasive fictional experience that enables users, through the
technology of their mobile phone, to become immersed within a fictional
crime scenario across a real geographical setting. Dennis Del Favero's
art project, Scenario (2011), by contrast, is an interactive and
immersive story that takes place in a 360-degree digital cinematic space
called an AVIE (Advanced Visualization and Interaction Environment).
This immersive world is a mixed reality environment, a meeting place
where five real users and ten digital screen characters converge and
interact through the technology of motion sensing. Participants are
virtually wired into the immersive world through the performance of
their movement. This paper will explore both of these artworks through
original interviews the author has conducted with each of the artists.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/the-pervasive-and-the-digital/186962
<http://www.igi-global.com/article/the-pervasive-and-the-digital/186962>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=186962
<http://www.igi-global.com/viewtitlesample.aspx?id=186962>
*
*
*ARTICLE 4*
An ‘Amuse-Bouche at Best': 360° VR Storytelling in Full Perspective
Paul Moody (Brunel University London, United Kingdom)
Much has been written about the function of narrative in virtual reality
(VR) productions (Aylett & Louchart, 2003; Aylett et al, 2005; Ryan,
2001; 2005; 2008; 2009), but the role of the audience, and the relative
degree of control that they have over the content, has led some scholars
to believe that there is an ontological problem with describing VR in
narrative terms. This article investigates some of these assumptions,
via an analysis of an undertheorised aspect of VR that has emerged in
recent years – the 360° film. It argues that 360° film represents a much
more important aspect of VR than has been previously recognised. In so
doing, the article establishes this medium as an important field of
study, and argues that ultimately, it will be the commercial
infrastructure for this content which will define the parameters of
immersive storytelling.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/an-amuse-bouche-at-best/186963
<http://www.igi-global.com/article/an-amuse-bouche-at-best/186963>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=186963
<http://www.igi-global.com/viewtitlesample.aspx?id=186963>
------------------------------------------------------------------------
Editor-in-Chief: Yasmin Ibrahim (Queen Mary, University of London,
United Kingdom)
For full copies of the above articles, check for this issue of the
*International Journal of E-Politics (IJEP)* in your institution's
library. This journal is also included in the IGI Global aggregated
*"InfoSci-Journals"* database: www.igi-global.com/isj
<http://www.igi-global.com/e-resources/infosci-databases/infosci-journals/>.
------------------------------------------------------------------------
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