[Previous message][Next message][Back to index]
[Commlist] CFP: Interactive Film and Media Annual Virtual Conference
Mon Jan 08 20:27:28 GMT 2024
CALL FOR PROPOSALS
Interactive Film and Media Annual Virtual Conference
June 12-14, 2024, via Zoom
Communities Structures Entanglements
New Deadline: Tuesday, January 16th
The VI Interactive Film and Media Conference 2024 is thrilled to
announce a Call for Proposals focused on the compelling and intricate
themes of "Communities Structures Entanglements." These themes present a
rich ground for exploration, innovation, and critical examination in the
rapidly evolving interactive film and media domain.
Themes:
Communities
Communities navigate complex relationships, power dynamics, and ethical
considerations. How are these challenges integrated into the community's
evolving structure? In the interconnected world of interactive film and
media, understanding the evolving roles and nature of communities is
crucial for both creators and participants. What defines a community?
How do communities evolve and sustain themselves? What kinds of "shared
language," including shared narratives, questions, and commitments,
enable a community to form and flourish? What does "shared" mean in this
context? How does a community become a shared experience? Technologies
like AI, VR, and AR are redefining communal experiences, so how are
power dynamics and member contributions managed in these digital
settings? Communities also act as collective memory banks, archiving
shared experiences. How does this shape community identity?
Structures
Structures serve as scaffolding that shapes narratives, fosters
creativity, and broadens new possibilities. Studying these frameworks
inspires both analysis of current methods and the creative imagining of
novel structures that open up new spaces. This venture blurs the line
between visual and conceptual, urging deeper examination of idea
visualization and encouraging dialogue about needs and aspirations
within the field. As we navigate the complexities of structuring
interactive narratives, the fusion of creativity and structure emerges
as a pivotal aspect, influencing how stories are experienced and engaged
in the interactive digital environment. How do design choices in the
underlying structures of interactive digital projects impact the form
and content of different media forms, digital creativity, narrative
structure, and interactors' agency? What challenges and opportunities do
these structures present to create innovative, inclusive, and ethical
storytelling experiences in an increasingly entangled digital world? As
creators, researchers, and consumers, how can we actively shape these
structures to foster new narrative exploration and interaction paradigms?
Entanglements
Entanglements symbolize the intricate dance of influences within
interactive media, where elements are intricately intertwined, each
contributing to the overall tapestry of the narrative, and it's crucial
to explore how to leverage these interconnections effectively for
meaningful and resonant experiences. This concept underscores the
interconnectedness and ways these elements shape and influence each
other. Entanglements demand careful consideration and management to
ensure a harmonious and impactful interactive experience. How can
creators effectively identify and balance the multitude of entanglements
within an interactive project to create a coherent and engaging
narrative? How can insights into entanglements enhance the design
process to enable a more holistic integration of diverse elements while
also promoting inclusivity, ethical considerations, and adaptability,
all within the context of an interactor experience that is seamless,
intuitive, responsive, and immersive?
CALL FOR CONTRIBUTIONS
We invite scholars, practitioners, creators, and researchers to submit
proposals that explore these themes. Contributions may go beyond
theoretical discussions, including innovative visualizations and
critical examinations of communities, structures, and entanglements.
Structuring interactive experiences requires careful consideration of
guiding interactors through the story, process or journey without
constraining their agency and freedom to explore its entanglements.
Striking this equilibrium is complex, as creators must anticipate many
interactors' actions while maintaining the narrative structure's integrity.
We invite scholars, practitioners, creators, and researchers to share
their ideas and insights about established and emergent communities. We
also envision structures that could reveal new spaces and platforms you
hope for or aspire to use within the interactive film and media form. We
are eager to explore more structures and ideas for developing new ones.
Often, we discuss projects, concepts, and ideas without properly
visualizing them, and we hope to shift that focus in our exploration.
The ever-changing field of interactive film and media provides ample
opportunities for inquiry, advancement, and rigorous analysis of these
themes. This extends from digital theories to practical applications,
including web-docs, i-docs, games, ebooks, films, and projects involving
AI, VR, and AR, among other interactive mediums.
In honor of the remarkable Patricia "Patty" Zimmermann, who skillfully
built communities acrossvarious contexts, the IFM community will
commemorate her legacy this year. We will celebrate her contributions as
an esteemed colleague, relentless scholar, dedicated social advocate,
and a pioneering force in cultivating cross-platform and
interdisciplinary engagement.
The 6th Interactive Film and Media Virtual Conference (June 12-14, 2024)
invites academics (faculty, researchers, and Ph.D. students) from all
disciplines (media, communication, film, digital studies, visual arts,
etc.) and practitioners (filmmakers, artists, VR and game designers,
media producers, etc.) to submit their proposals. We seek proposals that
blend critical analysis with creativity, push the boundaries of
conventional thinking, and contribute to the burgeoning discourse on
communities, structures and entanglements in interactive film and media.
While presenters are encouraged to consider this year’s themes,
proposals on matters relevant to the IFM community and beyond are welcome.
FULL FREE ADMISSION
No fee is charged for presentation and attendance at this conference or
publication in the journal.
PAPER ABSTRACT SUBMISSION
To submit your abstract (500 words long, including the research
objectives, theoretical framework, methodology, and hypotheses) and a
brief Bio-CV (150-200 words), please download the paper proposal
application form here:IFM2024 Paper Presentation Form
<https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6>(https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6
<https://docs.google.com/document/d/115Zrr77tcyRIlii1FFDAwM4XptZPB8_6/edit?usp=sharing&ouid=116983877392213949768&rtpof=true&sd=true>)
and submit it to the section ‘conference paper abstract’ at the#IFM
Journal’s Submissions
<https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/about/submissions>system
by the deadline.
RESEARCH CREATION SUBMISSION
For research creation and artist/collective project proposals, complete
the form, including description, research objectives, theoretical
framework and methodology, and a brief Bio-CV (150-200 words for each
participant/author). Please download the research creation presentation
proposal application form here: IFM2024 Research Creation Form
<https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld/edit?usp=sharing&ouid=116983877392213949768&rtpof=true&sd=true>(https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld
<https://docs.google.com/document/d/1Y5gwHGsAF1gi_GH3Ke0LpmwPX4QUrhld>)
and submit it to the section ‘research creation presentation’ at
the#IFM Journal’s Submissions
<https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/about/submissions>system
by the deadline.
Organizing Committee
Hudson Moura, Chair (Toronto Metropolitan University, Canada)
Stefano Odorico, Co-Chair (Technological University of the Shannon, Ireland)
Heidi Rae Cooley (The University of Texas at Dallas, USA)
Dale Hudson (NYU Abu-Dhabi, United Arab Emirates)
Jenna Ng (University of York, UK)
Leah Shaver (Hobart and William Smith Colleges, USA)
Marta Fiolic (NOVA University of Lisbon, Portugal)
Il Sun Moon (Kingston University, UK)
Logan Acton (The University of Texas at Dallas, USA)
Subscribe to the #IFM list group
<https://groups.google.com/u/1/g/interactivefilmmedia>to be updated on
our deadlines and informed about our new endeavors.
INTERACTIVE FILM AND MEDIA CONFERENCE
https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/IFM2024
<https://journals.library.torontomu.ca/index.php/InteractiveFilmMedia/IFM2024>
Contact emails: (interactivefilmconference /at/ gmail.com)
<mailto:(interactivefilmconference /at/ gmail.com)>
(ifmjournal /at/ torontomu.ca) <mailto:(ifmjournal /at/ torontomu.ca)>
Support
Department of Politics and Public Administration - TMU, Canada
Toronto Metropolitan University Library, Canada
---------------
The COMMLIST
---------------
This mailing list is a free service offered by Nico Carpentier. Please use it responsibly and wisely.
--
To subscribe or unsubscribe, please visit http://commlist.org/
--
Before sending a posting request, please always read the guidelines at http://commlist.org/
--
To contact the mailing list manager:
Email: (nico.carpentier /at/ commlist.org)
URL: http://nicocarpentier.net
---------------
[Previous message][Next message][Back to index]