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[Commlist] CFP East Asian Gaming Fandoms
Tue Sep 17 21:31:40 GMT 2024
We encourage scholars at any stage in their career to submit and are
particularly interested in interdisciplinary research drawing from
methodologies in the humanities and social sciences. We are looking to
curate a diverse collection of chapters that include various countries
within the East Asian region (i.e., China, Korea, Japan, and Taiwan) and
their transcultural flows. To be considered for this collection, please
submit the following in Word or PDF format:
·A title for the chapter,
·A 300–500-word initial abstract (plus references),
·A 100-word biography about each author (including affiliations, if any)
Submission of abstracts: November 15, 2024
Please follow the link for more information:
https://drive.google.com/file/d/154eGMrB4P-KWG1dI-hGywXvcbAXQMD0k/view
<https://drive.google.com/file/d/154eGMrB4P-KWG1dI-hGywXvcbAXQMD0k/view>
+++
East Asian Gaming Fandoms
Call for chapters
Edited volume by Douglas Schules and Joleen Blom
Fandoms surrounding East Asian games have been growing in the past
decade. With the recognition
in Game Studies that game paratexts, game-adjacent texts, and player
activity serve as important
sites for negotiating gaming as a practice, scholars have begun to turn
to examining the role
communities play in structuring the circulation of games, game
experiences, and identities.
At the same time, research in media fandom has noted how digital spaces
serve as sites of identity
(Gray, Sandvoss, & Harrington, 2017). Most analyses of these spaces and
fandoms have historically
been written from Western perspectives and tend to overlook the
perspectives and contributions of
non-Western communities (Morimoto & Chin, 2017). This criticism may also
reasonably apply to
research in Game Studies: recent scholarship in English has made an
effort to explore East Asian
games and gaming cultures (see Liboriussen and Martin, 2016;
Pelletier-Gagnon & Hutchinson,
2022), and non-English research on games from East Asia have slowly been
on the rise, but the
combination of games and fandom and their intersection in East Asia has
yet to be explored (Deng,
2020; Yang, et. al. 2024).
This edited volume seeks to expand our understanding of the
relationships between games and
fandoms as they intersect with East Asia. Potential topics include, but
are not limited to the
following:
● Game-like activities in East Asia (e.g., stamp rallies, collecting,
meta-gaming, etc.)
● Fan practices around non-digital games (e.g., tabletop, card games,
board games, etc.)
● Fan creation practices related to games (e.g., doujin games or manga,
fan fic, artwork, etc.)
● Participation in fan and gaming events (e.g., cosplay, etc.)
● Transcultural flows of games and fandoms
● Fandoms surrounding East Asian developers
● Indie games or amateur games from East Asia
● The role games play in creating, managing, or negotiating identities
Submission details
We encourage scholars at any stage in their career to submit, and are
particularly interested in
interdisciplinary research drawing from methodologies in the humanities
and social sciences. We are
looking to curate a diverse collection of chapters that include various
countries within the East Asian
region (i.e., China, Korea, Japan, and Taiwan) and their transcultural
flows.
To be considered for this collection, please submit the following in
Word or PDF format:
● a title for the chapter,
● a 300-500 word initial abstract (plus references),
● a 100-word biography about each author (including affiliations, if any)
Timeline
Submission of abstracts: November 15, 2024
Notification of acceptance: November 30, 2024
Scholars who are invited to contribute to the volume will receive more
details about the timeline of
the book, the publisher, and style guidelines; however, we anticipate
that full chapters will be
6000-7000 words (including bibliography and footnotes) and finished by
fall/winter of 2025.
Submissions/Inquiries
If you have any questions, feel free to reach out to the editors Douglas
Schules and Joleen Blom at
the following address: eagamingfandoms <at> rikkyo.ac.jp
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